# Serverless Streaming for Emerging Media: Towards 5G Network-Driven Cost Optimization

arXiv: https://arxiv.org/abs/2102.04910 · HTML: https://mlsanity.com/paper/2102.04910/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Feb 2021.

## Built on by (most cited first, 1 of 1)

- [DeformStream: Deformation-based Adaptive Volumetric Video Streaming](https://mlsanity.com/paper/2409.16615/) (2024)

## Abstract (arXiv)

Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we discuss a novel concept of live 3D immersive media streaming in a serverless setting. In particular, we present a novel network-centric adaptive streaming framework which deviates from a traditional client-based adaptive streaming used in 2D video. In our framework, the decisions for the production of the transcoding profiles are taken in a centralized manner, by considering consumer metrics vs provisioning costs and inferring an expected consumer quality of experience and behaviour based on them. In addition, we demonstrate that a naive application of the serverless paradigm might be sub optimal under some common immersive 3D media scenarios.
