# In-game Residential Home Planning via Visual Context-aware Global Relation Learning

arXiv: https://arxiv.org/abs/2102.04035 · HTML: https://mlsanity.com/paper/2102.04035/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 31 references that are in the map.
- First posted on arXiv 8 Feb 2021.

## Builds on (most cited first, 19 of 19)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [An Introduction to Variational Autoencoders](https://mlsanity.com/paper/1906.02691/) (2019)
- [AttnGAN: Fine-Grained Text to Image Generation with Attentional Generative Adversarial Networks](https://mlsanity.com/paper/1711.10485/) (2017)
- [GraphRNN: Generating Realistic Graphs with Deep Auto-regressive Models](https://mlsanity.com/paper/1802.08773/) (2018)
- [GraphVAE: Towards Generation of Small Graphs Using Variational Autoencoders](https://mlsanity.com/paper/1802.03480/) (2018)
- [Efficient Graph Generation with Graph Recurrent Attention Networks](https://mlsanity.com/paper/1910.00760/) (2019)
- [Learning Deep Generative Models of Graphs](https://mlsanity.com/paper/1803.03324/) (2018)
- [Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models](https://mlsanity.com/paper/1811.12463/) (2018)
- [Graph Normalizing Flows](https://mlsanity.com/paper/1905.13177/) (2019)
- [House-GAN: Relational Generative Adversarial Networks for Graph-constrained House Layout Generation](https://mlsanity.com/paper/2003.06988/) (2020)
- [Scalable Deep Generative Modeling for Sparse Graphs](https://mlsanity.com/paper/2006.15502/) (2020)
- [Deep Generative Modeling for Scene Synthesis via Hybrid Representations](https://mlsanity.com/paper/1808.02084/) (2018)
- [GRAINS: Generative Recursive Autoencoders for INdoor Scenes](https://mlsanity.com/paper/1807.09193/) (2018)
- [Normalizing Flows: An Introduction and Review of Current Methods](https://mlsanity.com/paper/1908.09257/) (2019)
- [Graph2Plan: Learning Floorplan Generation from Layout Graphs](https://mlsanity.com/paper/2004.13204/) (2020)

## Built on by (most cited first, 2 of 2)

- [SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry](https://mlsanity.com/paper/2302.10237/) (2023)
- [Human-Modeling in Sequential Decision-Making: An Analysis through the Lens of Human-Aware AI](https://mlsanity.com/paper/2405.07773/) (2024)

## Abstract (arXiv)

In this paper, we propose an effective global relation learning algorithm to recommend an appropriate location of a building unit for in-game customization of residential home complex. Given a construction layout, we propose a visual context-aware graph generation network that learns the implicit global relations among the scene components and infers the location of a new building unit. The proposed network takes as input the scene graph and the corresponding top-view depth image. It provides the location recommendations for a newly-added building units by learning an auto-regressive edge distribution conditioned on existing scenes. We also introduce a global graph-image matching loss to enhance the awareness of essential geometry semantics of the site. Qualitative and quantitative experiments demonstrate that the recommended location well reflects the implicit spatial rules of components in the residential estates, and it is instructive and practical to locate the building units in the 3D scene of the complex construction.
