# Consequences of Misaligned AI

arXiv: https://arxiv.org/abs/2102.03896 · HTML: https://mlsanity.com/paper/2102.03896/

## Key facts

- Cited by 80 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 39 references that are in the map.
- First posted on arXiv 7 Feb 2021.

## Builds on (most cited first, 12 of 12)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Measurement and Fairness](https://mlsanity.com/paper/1912.05511/) (2019)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Categorizing Variants of Goodhart's Law](https://mlsanity.com/paper/1803.04585/) (2018)
- [AI Safety Gridworlds](https://mlsanity.com/paper/1711.09883/) (2017)
- [The Off-Switch Game](https://mlsanity.com/paper/1611.08219/) (2016)
- [Incomplete Contracting and AI Alignment](https://mlsanity.com/paper/1804.04268/) (2018)
- [Penalizing side effects using stepwise relative reachability](https://mlsanity.com/paper/1806.01186/) (2018)
- [Impossibility and Uncertainty Theorems in AI Value Alignment (or why your AGI should not have a utility function)](https://mlsanity.com/paper/1901.00064/) (2018)
- [The Assistive Multi-Armed Bandit](https://mlsanity.com/paper/1901.08654/) (2019)

## Built on by (most cited first, 30 of 80)

- [Scaling Laws for Reward Model Overoptimization](https://mlsanity.com/paper/2210.10760/) (2022)
- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [A Long Way to Go: Investigating Length Correlations in RLHF](https://mlsanity.com/paper/2310.03716/) (2023)
- [The Alignment Problem from a Deep Learning Perspective](https://mlsanity.com/paper/2209.00626/) (2022)
- [Reward Model Ensembles Help Mitigate Overoptimization](https://mlsanity.com/paper/2310.02743/) (2023)
- [Defining and Characterizing Reward Hacking](https://mlsanity.com/paper/2209.13085/) (2022)
- [WARM: On the Benefits of Weight Averaged Reward Models](https://mlsanity.com/paper/2401.12187/) (2024)
- [Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHF](https://mlsanity.com/paper/2312.08358/) (2023)
- [Goal Misgeneralization in Deep Reinforcement Learning](https://mlsanity.com/paper/2105.14111/) (2021)
- [Building Machines that Learn and Think with People](https://mlsanity.com/paper/2408.03943/) (2024)
- [Beyond Preferences in AI Alignment](https://mlsanity.com/paper/2408.16984/) (2024)
- [Managing extreme AI risks amid rapid progress](https://mlsanity.com/paper/2310.17688/) (2023)
- [Offline Regularised Reinforcement Learning for Large Language Models Alignment](https://mlsanity.com/paper/2405.19107/) (2024)
- [MedSafetyBench: Evaluating and Improving the Medical Safety of Large Language Models](https://mlsanity.com/paper/2403.03744/) (2024)
- [A Comprehensive Study of Multimodal Large Language Models for Image Quality Assessment](https://mlsanity.com/paper/2403.10854/) (2024)
- [Goodhart's Law in Reinforcement Learning](https://mlsanity.com/paper/2310.09144/) (2023)
- [Rethinking Reward Model Evaluation: Are We Barking up the Wrong Tree?](https://mlsanity.com/paper/2410.05584/) (2024)
- [Counterfactual harm](https://mlsanity.com/paper/2204.12993/) (2022)
- [Catastrophic Goodhart: regularizing RLHF with KL divergence does not mitigate heavy-tailed reward misspecification](https://mlsanity.com/paper/2407.14503/) (2024)
- [On The Fragility of Learned Reward Functions](https://mlsanity.com/paper/2301.03652/) (2023)
- [On the Essence and Prospect: An Investigation of Alignment Approaches for Big Models](https://mlsanity.com/paper/2403.04204/) (2024)
- [Virtual Agent Economies](https://mlsanity.com/paper/2509.10147/) (2025)
- [User Experience Design Professionals' Perceptions of Generative Artificial Intelligence](https://mlsanity.com/paper/2309.15237/) (2023)
- [STARC: A General Framework For Quantifying Differences Between Reward Functions](https://mlsanity.com/paper/2309.15257/) (2023)
- [Temporal Representation Alignment: Successor Features Enable Emergent Compositionality in Robot Instruction Following](https://mlsanity.com/paper/2502.05454/) (2025)
- [Impossibility Results in AI: A Survey](https://mlsanity.com/paper/2109.00484/) (2021)
- [Towards Healthy AI: Large Language Models Need Therapists Too](https://mlsanity.com/paper/2304.00416/) (2023)
- [Principal-Agent Reward Shaping in MDPs](https://mlsanity.com/paper/2401.00298/) (2023)
- [Can a Bayesian Oracle Prevent Harm from an Agent?](https://mlsanity.com/paper/2408.05284/) (2024)

## Abstract (arXiv)

AI systems often rely on two key components: a specified goal or reward function and an optimization algorithm to compute the optimal behavior for that goal. This approach is intended to provide value for a principal: the user on whose behalf the agent acts. The objectives given to these agents often refer to a partial specification of the principal's goals. We consider the cost of this incompleteness by analyzing a model of a principal and an agent in a resource constrained world where the L attributes of the state correspond to different sources of utility for the principal. We assume that the reward function given to the agent only has support on J < L attributes. The contributions of our paper are as follows: 1) we propose a novel model of an incomplete principal-agent problem from artificial intelligence; 2) we provide necessary and sufficient conditions under which indefinitely optimizing for any incomplete proxy objective leads to arbitrarily low overall utility; and 3) we show how modifying the setup to allow reward functions that reference the full state or allowing the principal to update the proxy objective over time can lead to higher utility solutions. The results in this paper argue that we should view the design of reward functions as an interactive and dynamic process and identifies a theoretical scenario where some degree of interactivity is desirable.
