# Revisiting Prioritized Experience Replay: A Value Perspective

arXiv: https://arxiv.org/abs/2102.03261 · HTML: https://mlsanity.com/paper/2102.03261/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 31 references that are in the map.
- First posted on arXiv 5 Feb 2021.

## Builds on (most cited first, 13 of 13)

- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Not All Samples Are Created Equal: Deep Learning with Importance Sampling](https://mlsanity.com/paper/1803.00942/) (2018)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Equivalence Between Policy Gradients and Soft Q-Learning](https://mlsanity.com/paper/1704.06440/) (2017)
- [Experience Replay Optimization](https://mlsanity.com/paper/1906.08387/) (2019)
- [Importance Resampling for Off-policy Prediction](https://mlsanity.com/paper/1906.04328/) (2019)
- [Prioritized Sequence Experience Replay](https://mlsanity.com/paper/1905.12726/) (2019)
- [Organizing Experience: A Deeper Look at Replay Mechanisms for Sample-based Planning in Continuous State Domains](https://mlsanity.com/paper/1806.04624/) (2018)
- [Boosting Soft Actor-Critic: Emphasizing Recent Experience without Forgetting the Past](https://mlsanity.com/paper/1906.04009/) (2019)

## Built on by (most cited first, 7 of 7)

- [Lifelong Learning of Large Language Model based Agents: A Roadmap](https://mlsanity.com/paper/2501.07278/) (2025)
- [Investigating the Interplay of Prioritized Replay and Generalization](https://mlsanity.com/paper/2407.09702/) (2024)
- [Prioritized Trajectory Replay: A Replay Memory for Data-driven Reinforcement Learning](https://mlsanity.com/paper/2306.15503/) (2023)
- [Explanation-Aware Experience Replay in Rule-Dense Environments](https://mlsanity.com/paper/2109.14711/) (2021)
- [Uncertainty-Driven Replay Memory for Reinforcement Learning](https://mlsanity.com/paper/2608.29860/) (2026)
- [Correcting Within-Group Self-Selection Bias in Prioritized Replay](https://mlsanity.com/paper/2609.25297/) (2026)
- [Not All Rollouts Are Worth Learning: On Trajectory Valuation for Post-Training Reinforcement Learning](https://mlsanity.com/paper/2609.35072/) (2026)

## Abstract (arXiv)

Experience replay enables off-policy reinforcement learning (RL) agents to utilize past experiences to maximize the cumulative reward. Prioritized experience replay that weighs experiences by the magnitude of their temporal-difference error (|TD|) significantly improves the learning efficiency. But how |TD| is related to the importance of experience is not well understood. We address this problem from an economic perspective, by linking |TD| to value of experience, which is defined as the value added to the cumulative reward by accessing the experience. We theoretically show the value metrics of experience are upper-bounded by |TD| for Q-learning. Furthermore, we successfully extend our theoretical framework to maximum-entropy RL by deriving the lower and upper bounds of these value metrics for soft Q-learning, which turn out to be the product of |TD| and "on-policyness" of the experiences. Our framework links two important quantities in RL: |TD| and value of experience. We empirically show that the bounds hold in practice, and experience replay using the upper bound as priority improves maximum-entropy RL in Atari games.
