# Sparse Reward Exploration via Novelty Search and Emitters

arXiv: https://arxiv.org/abs/2102.03140 · HTML: https://mlsanity.com/paper/2102.03140/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 40 references that are in the map.
- First posted on arXiv 5 Feb 2021.

## Builds on (most cited first, 24 of 24)

- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [Effective Diversity in Population Based Reinforcement Learning](https://mlsanity.com/paper/2002.00632/) (2020)
- [Quality and Diversity Optimization: A Unifying Modular Framework](https://mlsanity.com/paper/1708.09251/) (2017)
- [Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents](https://mlsanity.com/paper/1712.06560/) (2017)
- [Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning](https://mlsanity.com/paper/1708.02190/) (2017)
- [Evolution-Guided Policy Gradient in Reinforcement Learning](https://mlsanity.com/paper/1805.07917/) (2018)
- [Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards](https://mlsanity.com/paper/1911.01417/) (2019)
- [Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space](https://mlsanity.com/paper/1912.02400/) (2019)
- [CEM-RL: Combining evolutionary and gradient-based methods for policy search](https://mlsanity.com/paper/1810.01222/) (2018)
- [GEP-PG: Decoupling Exploration and Exploitation in Deep Reinforcement Learning Algorithms](https://mlsanity.com/paper/1802.05054/) (2018)
- [Unsupervised Learning and Exploration of Reachable Outcome Space](https://mlsanity.com/paper/1909.05508/) (2019)
- [Population-Guided Parallel Policy Search for Reinforcement Learning](https://mlsanity.com/paper/2001.02907/) (2020)
- [Policy Search in Continuous Action Domains: an Overview](https://mlsanity.com/paper/1803.04706/) (2018)
- [Attraction-Repulsion Actor-Critic for Continuous Control Reinforcement Learning](https://mlsanity.com/paper/1909.07543/) (2019)

## Built on by (most cited first, 13 of 13)

- [Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation](https://mlsanity.com/paper/2206.11403/) (2022)
- [pyribs: A Bare-Bones Python Library for Quality Diversity Optimization](https://mlsanity.com/paper/2303.00191/) (2023)
- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Covariance Matrix Adaptation MAP-Annealing](https://mlsanity.com/paper/2205.10752/) (2022)
- [SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models](https://mlsanity.com/paper/2503.01584/) (2025)
- [Few-shot Quality-Diversity Optimization](https://mlsanity.com/paper/2109.06826/) (2021)
- [Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithms](https://mlsanity.com/paper/2204.09828/) (2022)
- [Quality Diversity under Sparse Reward and Sparse Interaction: Application to Grasping in Robotics](https://mlsanity.com/paper/2308.05483/) (2023)
- [Discovering and Exploiting Sparse Rewards in a Learned Behavior Space](https://mlsanity.com/paper/2111.01919/) (2021)
- [Regularity as Intrinsic Reward for Free Play](https://mlsanity.com/paper/2312.01473/) (2023)
- [Towards QD-suite: developing a set of benchmarks for Quality-Diversity algorithms](https://mlsanity.com/paper/2205.03207/) (2022)
- [Guided Safe Shooting: model based reinforcement learning with safety constraints](https://mlsanity.com/paper/2206.09743/) (2022)
- [Curiosity creates Diversity in Policy Search](https://mlsanity.com/paper/2212.03530/) (2022)

## Abstract (arXiv)

Reward-based optimization algorithms require both exploration, to find rewards, and exploitation, to maximize performance. The need for efficient exploration is even more significant in sparse reward settings, in which performance feedback is given sparingly, thus rendering it unsuitable for guiding the search process. In this work, we introduce the SparsE Reward Exploration via Novelty and Emitters (SERENE) algorithm, capable of efficiently exploring a search space, as well as optimizing rewards found in potentially disparate areas. Contrary to existing emitters-based approaches, SERENE separates the search space exploration and reward exploitation into two alternating processes. The first process performs exploration through Novelty Search, a divergent search algorithm. The second one exploits discovered reward areas through emitters, i.e. local instances of population-based optimization algorithms. A meta-scheduler allocates a global computational budget by alternating between the two processes, ensuring the discovery and efficient exploitation of disjoint reward areas. SERENE returns both a collection of diverse solutions covering the search space and a collection of high-performing solutions for each distinct reward area. We evaluate SERENE on various sparse reward environments and show it compares favorably to existing baselines.
