# An advantage actor-critic algorithm for robotic motion planning in dense and dynamic scenarios

arXiv: https://arxiv.org/abs/2102.03138 · HTML: https://mlsanity.com/paper/2102.03138/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 25 references that are in the map.
- First posted on arXiv 5 Feb 2021.

## Builds on (most cited first, 14 of 14)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [End-to-end Driving via Conditional Imitation Learning](https://mlsanity.com/paper/1710.02410/) (2017)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [Understanding the impact of entropy on policy optimization](https://mlsanity.com/paper/1811.11214/) (2018)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [Self-Imitation Learning](https://mlsanity.com/paper/1806.05635/) (2018)
- [Socially Aware Motion Planning with Deep Reinforcement Learning](https://mlsanity.com/paper/1703.08862/) (2017)
- [Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.07845/) (2016)
- [Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.01956/) (2018)
- [Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU](https://mlsanity.com/paper/1611.06256/) (2016)
- [Relational Graph Learning for Crowd Navigation](https://mlsanity.com/paper/1909.13165/) (2019)

## Built on by (most cited first, 1 of 1)

- [Seq2Seq2Seq: Lossless Data Compression via Discrete Latent Transformers and Reinforcement Learning](https://mlsanity.com/paper/2602.12146/) (2026)

## Abstract (arXiv)

Intelligent robots provide a new insight into efficiency improvement in industrial and service scenarios to replace human labor. However, these scenarios include dense and dynamic obstacles that make motion planning of robots challenging. Traditional algorithms like A* can plan collision-free trajectories in static environment, but their performance degrades and computational cost increases steeply in dense and dynamic scenarios. Optimal-value reinforcement learning algorithms (RL) can address these problems but suffer slow speed and instability in network convergence. Network of policy gradient RL converge fast in Atari games where action is discrete and finite, but few works have been done to address problems where continuous actions and large action space are required. In this paper, we modify existing advantage actor-critic algorithm and suit it to complex motion planning, therefore optimal speeds and directions of robot are generated. Experimental results demonstrate that our algorithm converges faster and stable than optimal-value RL. It achieves higher success rate in motion planning with lesser processing time for robot to reach its goal.
