# Neural Recursive Belief States in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2102.02274 · HTML: https://mlsanity.com/paper/2102.02274/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 54 references that are in the map.
- First posted on arXiv 3 Feb 2021.

## Builds on (most cited first, 25 of 25)

- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [MADE: Masked Autoencoder for Distribution Estimation](https://mlsanity.com/paper/1502.03509/) (2015)
- [Machine Theory of Mind](https://mlsanity.com/paper/1802.07740/) (2018)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Deep Variational Reinforcement Learning for POMDPs](https://mlsanity.com/paper/1806.02426/) (2018)
- [Towards a Neural Statistician](https://mlsanity.com/paper/1606.02185/) (2016)
- [Meta reinforcement learning as task inference](https://mlsanity.com/paper/1905.06424/) (2019)
- [Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1811.01458/) (2018)
- [Probabilistic Recursive Reasoning for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1901.09207/) (2019)
- [Shaping Belief States with Generative Environment Models for RL](https://mlsanity.com/paper/1906.09237/) (2019)
- [Temporal Difference Variational Auto-Encoder](https://mlsanity.com/paper/1806.03107/) (2018)
- [Maintaining cooperation in complex social dilemmas using deep reinforcement learning](https://mlsanity.com/paper/1707.01068/) (2017)
- [Learning and Querying Fast Generative Models for Reinforcement Learning](https://mlsanity.com/paper/1802.03006/) (2018)
- [Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.02288/) (2019)
- [Neural Predictive Belief Representations](https://mlsanity.com/paper/1811.06407/) (2018)
- [Learning Causal State Representations of Partially Observable Environments](https://mlsanity.com/paper/1906.10437/) (2019)
- [Depth-Limited Solving for Imperfect-Information Games](https://mlsanity.com/paper/1805.08195/) (2018)
- [Autoregressive Energy Machines](https://mlsanity.com/paper/1904.05626/) (2019)
- [Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.08647/) (2018)
- [Monte Carlo Sampling Methods for Approximating Interactive POMDPs](https://mlsanity.com/paper/1401.3455/) (2014)
- [Predictive-State Decoders: Encoding the Future into Recurrent Networks](https://mlsanity.com/paper/1709.08520/) (2017)
- [On The Identifiability of Mixture Models from Grouped Samples](https://mlsanity.com/paper/1502.06644/) (2015)

## Built on by (most cited first, 18 of 18)

- [Deep Multiagent Reinforcement Learning: Challenges and Directions](https://mlsanity.com/paper/2106.15691/) (2021)
- [Few-shot Language Coordination by Modeling Theory of Mind](https://mlsanity.com/paper/2107.05697/) (2021)
- [Position: Theory of Mind Benchmarks are Broken for Large Language Models](https://mlsanity.com/paper/2412.19726/) (2024)
- [RefactorBench: Evaluating Stateful Reasoning in Language Agents Through Code](https://mlsanity.com/paper/2503.07832/) (2025)
- [SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2105.06228/) (2021)
- [Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning](https://mlsanity.com/paper/2406.08002/) (2024)
- [Learning Theory of Mind via Dynamic Traits Attribution](https://mlsanity.com/paper/2204.09047/) (2022)
- [Towards Machine Theory of Mind with Large Language Model-Augmented Inverse Planning](https://mlsanity.com/paper/2507.03682/) (2025)
- [Enhancing Cooperative Multi-Agent Reinforcement Learning with State Modelling and Adversarial Exploration](https://mlsanity.com/paper/2505.05262/) (2025)
- [MetaMind: General and Cognitive World Models in Multi-Agent Systems by Meta-Theory of Mind](https://mlsanity.com/paper/2603.00808/) (2026)
- [Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments](https://mlsanity.com/paper/2209.10958/) (2022)
- [The Role of Higher-Order Cognitive Models in Active Learning](https://mlsanity.com/paper/2401.04397/) (2024)
- [Policy Evaluation in Decentralized POMDPs with Belief Sharing](https://mlsanity.com/paper/2302.04151/) (2023)
- [EMOTE: An Explainable architecture for Modelling the Other Through Empathy](https://mlsanity.com/paper/2306.00295/) (2023)
- [Belief States for Cooperative Multi-Agent Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/2504.08417/) (2025)
- [Integrating Machine Learning into Belief-Desire-Intention Agents: Current Advances and Open Challenges](https://mlsanity.com/paper/2510.20641/) (2025)
- [Constrained Black-Box Attacks Against Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2508.09275/) (2025)
- [Collaborative Belief Reasoning with LLMs for Efficient Multi-Agent Collaboration](https://mlsanity.com/paper/2509.21981/) (2025)

## Abstract (arXiv)

In multi-agent reinforcement learning, the problem of learning to act is particularly difficult because the policies of co-players may be heavily conditioned on information only observed by them. On the other hand, humans readily form beliefs about the knowledge possessed by their peers and leverage beliefs to inform decision-making. Such abilities underlie individual success in a wide range of Markov games, from bluffing in Poker to conditional cooperation in the Prisoner's Dilemma, to convention-building in Bridge. Classical methods are usually not applicable to complex domains due to the intractable nature of hierarchical beliefs (i.e. beliefs of other agents' beliefs). We propose a scalable method to approximate these belief structures using recursive deep generative models, and to use the belief models to obtain representations useful to acting in complex tasks. Our agents trained with belief models outperform model-free baselines with equivalent representational capacity using common training paradigms. We also show that higher-order belief models outperform agents with lower-order models.
