# Fast Concept Mapping: The Emergence of Human Abilities in Artificial Neural Networks when Learning Embodied and Self-Supervised

arXiv: https://arxiv.org/abs/2102.02153 · HTML: https://mlsanity.com/paper/2102.02153/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 37 references that are in the map.
- First posted on arXiv 3 Feb 2021.

## Builds on (most cited first, 14 of 14)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [Adversarial examples in the physical world](https://mlsanity.com/paper/1607.02533/) (2016)
- [Natural Adversarial Examples](https://mlsanity.com/paper/1907.07174/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [A Closer Look at Few-shot Classification](https://mlsanity.com/paper/1904.04232/) (2019)
- [Generalizing from a Few Examples: A Survey on Few-Shot Learning](https://mlsanity.com/paper/1904.05046/) (2019)
- [Deep Face Recognition: A Survey](https://mlsanity.com/paper/1804.06655/) (2018)
- [Approximating CNNs with Bag-of-local-Features models works surprisingly well on ImageNet](https://mlsanity.com/paper/1904.00760/) (2019)
- [Grounded Language Learning in a Simulated 3D World](https://mlsanity.com/paper/1706.06551/) (2017)
- [Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning](https://mlsanity.com/paper/1902.01378/) (2019)
- [Grounded Language Learning Fast and Slow](https://mlsanity.com/paper/2009.01719/) (2020)
- [Survey on Deep Neural Networks in Speech and Vision Systems](https://mlsanity.com/paper/1908.07656/) (2019)

## Abstract (arXiv)

Most artificial neural networks used for object detection and recognition are trained in a fully supervised setup. This is not only very resource consuming as it requires large data sets of labeled examples but also very different from how humans learn. We introduce a setup in which an artificial agent first learns in a simulated world through self-supervised exploration. Following this, the representations learned through interaction with the world can be used to associate semantic concepts such as different types of doors. To do this, we use a method we call fast concept mapping which uses correlated firing patterns of neurons to define and detect semantic concepts. This association works instantaneous with very few labeled examples, similar to what we observe in humans in a phenomenon called fast mapping. Strikingly, this method already identifies objects with as little as one labeled example which highlights the quality of the encoding learned self-supervised through embodiment using curiosity-driven exploration. It therefor presents a feasible strategy for learning concepts without much supervision and shows that through pure interaction with the world meaningful representations of an environment can be learned.
