# Multi-UAV Mobile Edge Computing and Path Planning Platform based on Reinforcement Learning

arXiv: https://arxiv.org/abs/2102.02078 · HTML: https://mlsanity.com/paper/2102.02078/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 25 references that are in the map.
- First posted on arXiv 3 Feb 2021.

## Builds on (most cited first, 6 of 6)

- [Mobile Edge Computing: A Survey on Architecture and Computation Offloading](https://mlsanity.com/paper/1702.05309/) (2017)
- [Wireless Communications with Unmanned Aerial Vehicles: Opportunities and Challenges](https://mlsanity.com/paper/1602.03602/) (2016)
- [Survey of Important Issues in UAV Communication Networks](https://mlsanity.com/paper/1603.08462/) (2016)
- [Path Planning for UAV-Mounted Mobile Edge Computing with Deep Reinforcement Learning](https://mlsanity.com/paper/2001.10268/) (2020)
- [Trajectory Design and Power Control for Multi-UAV Assisted Wireless Networks: A Machine Learning Approach](https://mlsanity.com/paper/1812.07665/) (2018)
- [Mobile Edge Computing via a UAV-Mounted Cloudlet: Optimization of Bit Allocation and Path Planning](https://mlsanity.com/paper/1609.05362/) (2016)

## Built on by (most cited first, 2 of 2)

- [Deep Reinforcement Learning for Trajectory Path Planning and Distributed Inference in Resource-Constrained UAV Swarms](https://mlsanity.com/paper/2212.11201/) (2022)
- [Reinforcement Learning-Empowered Mobile Edge Computing for 6G Edge Intelligence](https://mlsanity.com/paper/2201.11410/) (2022)

## Abstract (arXiv)

Unmanned Aerial vehicles (UAVs) are widely used as network processors in mobile networks, but more recently, UAVs have been used in Mobile Edge Computing as mobile servers. However, there are significant challenges to use UAVs in complex environments with obstacles and cooperation between UAVs. We introduce a new multi-UAV Mobile Edge Computing platform, which aims to provide better Quality-of-Service and path planning based on reinforcement learning to address these issues. The contributions of our work include: 1) optimizing the quality of service for mobile edge computing and path planning in the same reinforcement learning framework; 2) using a sigmoid-like function to depict the terminal users' demand to ensure a higher quality of service; 3) applying synthetic considerations of the terminal users' demand, risk and geometric distance in reinforcement learning reward matrix to ensure the quality of service, risk avoidance, and the cost-savings. Simulations have shown the effectiveness and feasibility of our platform, which can help advance related researches.
