# A privacy-preserving approach to streaming eye-tracking data

arXiv: https://arxiv.org/abs/2102.01770 · HTML: https://mlsanity.com/paper/2102.01770/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Feb 2021.

## Built on by (most cited first, 13 of 13)

- [Embedding Large Language Models into Extended Reality: Opportunities and Challenges for Inclusion, Engagement, and Privacy](https://mlsanity.com/paper/2402.03907/) (2024)
- [Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges](https://mlsanity.com/paper/2305.14080/) (2023)
- [Privacy of Autonomous Vehicles: Risks, Protection Methods, and Future Directions](https://mlsanity.com/paper/2209.04022/) (2022)
- [PrivateGaze: Preserving User Privacy in Black-box Mobile Gaze Tracking Services](https://mlsanity.com/paper/2408.00950/) (2024)
- [Eye Know You Too: A DenseNet Architecture for End-to-end Eye Movement Biometrics](https://mlsanity.com/paper/2201.02110/) (2022)
- [Privacy Preservation in Artificial Intelligence and Extended Reality (AI-XR) Metaverses: A Survey](https://mlsanity.com/paper/2310.10665/) (2023)
- [Temporal Persistence and Intercorrelation of Embeddings Learned by an End-to-End Deep Learning Eye Movement-driven Biometrics Pipeline](https://mlsanity.com/paper/2402.16399/) (2024)
- [The Full-scale Assembly Simulation Testbed (FAST) Dataset](https://mlsanity.com/paper/2403.08969/) (2024)
- [mmSpyVR: Exploiting mmWave Radar for Penetrating Obstacles to Uncover Privacy Vulnerability of Virtual Reality](https://mlsanity.com/paper/2411.09914/) (2024)
- [Trade-offs in Privacy-Preserving Eye Tracking through Iris Obfuscation: A Benchmarking Study](https://mlsanity.com/paper/2504.10267/) (2025)
- [Privacy Enhancement for Gaze Data Using a Noise-Infused Autoencoder](https://mlsanity.com/paper/2508.10918/) (2025)
- [PrivateXR: Defending Privacy Attacks in Extended Reality Through Explainable AI-Guided Differential Privacy](https://mlsanity.com/paper/2512.16851/) (2025)
- [Lensless Gaze Is Not Private by Default: Auditing Identity Leakage Across Disclosure Surfaces](https://mlsanity.com/paper/2609.09188/) (2026)

## Abstract (arXiv)

Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an appreciable risk of unique user identification even under natural viewing conditions in virtual reality. This identification would allow an app to connect a user's personal ID with their work ID without needing their consent, for example. To mitigate such risks we propose a framework that incorporates gatekeeping via the design of the application programming interface and via software-implemented privacy mechanisms. Our results indicate that these mechanisms can reduce the rate of identification from as much as 85% to as low as 30%. The impact of introducing these mechanisms is less than 1.5^circ error in gaze position for gaze prediction. Gaze data streams can thus be made private while still allowing for gaze prediction, for example, during foveated rendering. Our approach is the first to support privacy-by-design in the flow of eye-tracking data within mixed reality use cases.
