# Self-Supervised Equivariant Scene Synthesis from Video

arXiv: https://arxiv.org/abs/2102.00863 · HTML: https://mlsanity.com/paper/2102.00863/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 30 references that are in the map.
- First posted on arXiv 1 Feb 2021.

## Builds on (most cited first, 18 of 18)

- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Unsupervised Learning of Video Representations using LSTMs](https://mlsanity.com/paper/1502.04681/) (2015)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [Decomposing Motion and Content for Natural Video Sequence Prediction](https://mlsanity.com/paper/1706.08033/) (2017)
- [Unsupervised Learning of Disentangled Representations from Video](https://mlsanity.com/paper/1705.10915/) (2017)
- [Sequential Attend, Infer, Repeat: Generative Modelling of Moving Objects](https://mlsanity.com/paper/1806.01794/) (2018)
- [DwNet: Dense warp-based network for pose-guided human video generation](https://mlsanity.com/paper/1910.09139/) (2019)
- [Disentangling factors of variation in deep representations using adversarial training](https://mlsanity.com/paper/1611.03383/) (2016)
- [CycleGAN, a Master of Steganography](https://mlsanity.com/paper/1712.02950/) (2017)
- [Equivariant Neural Rendering](https://mlsanity.com/paper/2006.07630/) (2020)
- [Visual Dynamics: Probabilistic Future Frame Synthesis via Cross Convolutional Networks](https://mlsanity.com/paper/1607.02586/) (2016)
- [Interpretable Transformations with Encoder-Decoder Networks](https://mlsanity.com/paper/1710.07307/) (2017)
- [Motion-supervised Co-Part Segmentation](https://mlsanity.com/paper/2004.03234/) (2020)
- [Transformable Bottleneck Networks](https://mlsanity.com/paper/1904.06458/) (2019)
- [Coordinate-based Texture Inpainting for Pose-Guided Image Generation](https://mlsanity.com/paper/1811.11459/) (2018)

## Abstract (arXiv)

We propose a self-supervised framework to learn scene representations from video that are automatically delineated into background, characters, and their animations. Our method capitalizes on moving characters being equivariant with respect to their transformation across frames and the background being constant with respect to that same transformation. After training, we can manipulate image encodings in real time to create unseen combinations of the delineated components. As far as we know, we are the first method to perform unsupervised extraction and synthesis of interpretable background, character, and animation. We demonstrate results on three datasets: Moving MNIST with backgrounds, 2D video game sprites, and Fashion Modeling.
