# Online Markov Decision Processes with Aggregate Bandit Feedback

arXiv: https://arxiv.org/abs/2102.00490 · HTML: https://mlsanity.com/paper/2102.00490/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 30 references that are in the map.
- First posted on arXiv 31 Jan 2021.

## Builds on (most cited first, 12 of 12)

- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Learning with Good Feature Representations in Bandits and in RL with a Generative Model](https://mlsanity.com/paper/1911.07676/) (2019)
- [Corralling a Band of Bandit Algorithms](https://mlsanity.com/paper/1612.06246/) (2016)
- [Learning Adversarial MDPs with Bandit Feedback and Unknown Transition](https://mlsanity.com/paper/1912.01192/) (2019)
- [Kernel-based methods for bandit convex optimization](https://mlsanity.com/paper/1607.03084/) (2016)
- [Bias no more: high-probability data-dependent regret bounds for adversarial bandits and MDPs](https://mlsanity.com/paper/2006.08040/) (2020)
- [Misspecified Linear Bandits](https://mlsanity.com/paper/1704.06880/) (2017)
- [On Lower Bounds for Regret in Reinforcement Learning](https://mlsanity.com/paper/1608.02732/) (2016)
- [Reinforcement Learning with Trajectory Feedback](https://mlsanity.com/paper/2008.06036/) (2020)
- [Volumetric Spanners: an Efficient Exploration Basis for Learning](https://mlsanity.com/paper/1312.6214/) (2013)
- [Online Learning in Markov Decision Processes with Adversarially Chosen Transition Probability Distributions](https://mlsanity.com/paper/1303.3055/) (2013)

## Built on by (most cited first, 10 of 10)

- [Multi-turn Reinforcement Learning from Preference Human Feedback](https://mlsanity.com/paper/2405.14655/) (2024)
- [On the Theory of Reinforcement Learning with Once-per-Episode Feedback](https://mlsanity.com/paper/2105.14363/) (2021)
- [Provably Efficient Offline Reinforcement Learning with Trajectory-Wise Reward](https://mlsanity.com/paper/2206.06426/) (2022)
- [Dynamic Regret of Online Markov Decision Processes](https://mlsanity.com/paper/2208.12483/) (2022)
- [Near-Optimal Regret in Linear MDPs with Aggregate Bandit Feedback](https://mlsanity.com/paper/2405.07637/) (2024)
- [Reinforcement Learning with a Terminator](https://mlsanity.com/paper/2205.15376/) (2022)
- [Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback](https://mlsanity.com/paper/2510.17103/) (2025)
- [Online Resource Allocation in Episodic Markov Decision Processes](https://mlsanity.com/paper/2305.10744/) (2023)
- [Learning Markov Decision Processes under Fully Bandit Feedback](https://mlsanity.com/paper/2602.02260/) (2026)
- [Online Episodic Convex Reinforcement Learning](https://mlsanity.com/paper/2505.07303/) (2025)

## Abstract (arXiv)

We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with O(√K) regret for this setting, where K is the number of episodes. We establish this result via an efficient reduction to a novel bandit learning setting we call Distorted Linear Bandits (DLB), which is a variant of bandit linear optimization where actions chosen by the learner are adversarially distorted before they are committed. We then develop a computationally-efficient online algorithm for DLB for which we prove an O(√T) regret bound, where T is the number of time steps. Our algorithm is based on online mirror descent with a self-concordant barrier regularization that employs a novel increasing learning rate schedule.
