# Multi-Modal Aesthetic Assessment for MObile Gaming Image

arXiv: https://arxiv.org/abs/2101.11700 · HTML: https://mlsanity.com/paper/2101.11700/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 31 references that are in the map.
- First posted on arXiv 27 Jan 2021.

## Builds on (most cited first, 13 of 13)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [ShuffleNet: An Extremely Efficient Convolutional Neural Network for Mobile Devices](https://mlsanity.com/paper/1707.01083/) (2017)
- [Multi-Task Learning as Multi-Objective Optimization](https://mlsanity.com/paper/1810.04650/) (2018)
- [NIMA: Neural Image Assessment](https://mlsanity.com/paper/1709.05424/) (2017)
- [Photo Aesthetics Ranking Network with Attributes and Content Adaptation](https://mlsanity.com/paper/1606.01621/) (2016)
- [Effective Aesthetics Prediction with Multi-level Spatially Pooled Features](https://mlsanity.com/paper/1904.01382/) (2019)
- [Squared Earth Mover's Distance-based Loss for Training Deep Neural Networks](https://mlsanity.com/paper/1611.05916/) (2016)
- [A-Lamp: Adaptive Layout-Aware Multi-Patch Deep Convolutional Neural Network for Photo Aesthetic Assessment](https://mlsanity.com/paper/1704.00248/) (2017)
- [Will People Like Your Image? Learning the Aesthetic Space](https://mlsanity.com/paper/1611.05203/) (2016)
- [Deep Multimodality Learning for UAV Video Aesthetic Quality Assessment](https://mlsanity.com/paper/2011.02356/) (2020)
- [Prediction of the Influence of Navigation Scan-path on Perceived Quality of Free-Viewpoint Videos](https://mlsanity.com/paper/1810.04409/) (2018)
- [Image Aesthetics Prediction Using Multiple Patches Preserving the Original Aspect Ratio of Contents](https://mlsanity.com/paper/2007.02268/) (2020)

## Abstract (arXiv)

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse needs of diversified game players, game designers, graphical developers, etc. in particular conditions, multi-modal aesthetic assessment is required to consider different aesthetic dimensions/perspectives. Since there are different underlying relationships between different aesthetic dimensions, e.g., between the `Colorfulness' and `Color Harmony', it could be advantageous to leverage effective information attached in multiple relevant dimensions. To this end, we solve this problem via multi-task learning. Our inclination is to seek and learn the correlations between different aesthetic relevant dimensions to further boost the generalization performance in predicting all the aesthetic dimensions. Therefore, the `bottleneck' of obtaining good predictions with limited labeled data for one individual dimension could be unplugged by harnessing complementary sources of other dimensions, i.e., augment the training data indirectly by sharing training information across dimensions. According to experimental results, the proposed model outperforms state-of-the-art aesthetic metrics significantly in predicting four gaming aesthetic dimensions.
