# Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognition

arXiv: https://arxiv.org/abs/2101.11530 · HTML: https://mlsanity.com/paper/2101.11530/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 27 references that are in the map.
- First posted on arXiv 27 Jan 2021.

## Builds on (most cited first, 22 of 22)

- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Learning to Compare: Relation Network for Few-Shot Learning](https://mlsanity.com/paper/1711.06025/) (2017)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Feature Generating Networks for Zero-Shot Learning](https://mlsanity.com/paper/1712.00981/) (2017)
- [Zero-Shot Learning Through Cross-Modal Transfer](https://mlsanity.com/paper/1301.3666/) (2013)
- [Cyclical Annealing Schedule: A Simple Approach to Mitigating KL Vanishing](https://mlsanity.com/paper/1903.10145/) (2019)
- [Learning Deep Representations of Fine-grained Visual Descriptions](https://mlsanity.com/paper/1605.05395/) (2016)
- [Evaluation of Output Embeddings for Fine-Grained Image Classification](https://mlsanity.com/paper/1409.8403/) (2014)
- [Label-Embedding for Image Classification](https://mlsanity.com/paper/1503.08677/) (2015)
- [Zero-Shot Learning by Convex Combination of Semantic Embeddings](https://mlsanity.com/paper/1312.5650/) (2013)
- [Generalized Zero-Shot Learning via Synthesized Examples](https://mlsanity.com/paper/1712.03878/) (2017)
- [Fine-Grained Action Retrieval Through Multiple Parts-of-Speech Embeddings](https://mlsanity.com/paper/1908.03477/) (2019)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [A Generative Model For Zero Shot Learning Using Conditional Variational Autoencoders](https://mlsanity.com/paper/1709.00663/) (2017)
- [Learning Robust Visual-Semantic Embeddings](https://mlsanity.com/paper/1703.05908/) (2017)
- [Skeleton based Zero Shot Action Recognition in Joint Pose-Language Semantic Space](https://mlsanity.com/paper/1911.11344/) (2019)
- [Deep Matching Autoencoders](https://mlsanity.com/paper/1711.06047/) (2017)

## Built on by (most cited first, 24 of 24)

- [Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization](https://mlsanity.com/paper/2308.03950/) (2023)
- [Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition](https://mlsanity.com/paper/2406.13327/) (2024)
- [Fine-Grained Side Information Guided Dual-Prompts for Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2404.07487/) (2024)
- [SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders](https://mlsanity.com/paper/2407.13460/) (2024)
- [Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2411.11288/) (2024)
- [Multi-Semantic Fusion Model for Generalized Zero-Shot Skeleton-Based Action Recognition](https://mlsanity.com/paper/2309.09592/) (2023)
- [Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment](https://mlsanity.com/paper/2409.14336/) (2024)
- [Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2411.10745/) (2024)
- [An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2406.00639/) (2024)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [Frequency-Semantic Enhanced Variational Autoencoder for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2506.22179/) (2025)
- [ZS-SLR: Zero-Shot Sign Language Recognition from RGB-D Videos](https://mlsanity.com/paper/2108.10059/) (2021)
- [Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment](https://mlsanity.com/paper/2507.00566/) (2025)
- [Multi-Modal Zero-Shot Sign Language Recognition](https://mlsanity.com/paper/2109.00796/) (2021)
- [Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation](https://mlsanity.com/paper/2512.11458/) (2025)
- [Universal Skeleton Understanding via Differentiable Rendering and MLLMs](https://mlsanity.com/paper/2603.18003/) (2026)
- [SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2603.29692/) (2026)
- [Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2604.09063/) (2026)
- [DynaPURLS: Dynamic Refinement of Part-Aware Representations for Skeleton-Based Zero-Shot Action Recognition](https://mlsanity.com/paper/2512.11941/) (2025)
- [SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2604.02222/) (2026)
- [Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies](https://mlsanity.com/paper/2604.17013/) (2026)
- [PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition](https://mlsanity.com/paper/2605.11497/) (2026)
- [GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2608.02236/) (2026)
- [Visual Anchoring in Diffusion: Multimodal Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2608.04623/) (2026)

## Abstract (arXiv)

We introduce SynSE, a novel syntactically guided generative approach for Zero-Shot Learning (ZSL). Our end-to-end approach learns progressively refined generative embedding spaces constrained within and across the involved modalities (visual, language). The inter-modal constraints are defined between action sequence embedding and embeddings of Parts of Speech (PoS) tagged words in the corresponding action description. We deploy SynSE for the task of skeleton-based action sequence recognition. Our design choices enable SynSE to generalize compositionally, i.e., recognize sequences whose action descriptions contain words not encountered during training. We also extend our approach to the more challenging Generalized Zero-Shot Learning (GZSL) problem via a confidence-based gating mechanism. We are the first to present zero-shot skeleton action recognition results on the large-scale NTU-60 and NTU-120 skeleton action datasets with multiple splits. Our results demonstrate SynSE's state of the art performance in both ZSL and GZSL settings compared to strong baselines on the NTU-60 and NTU-120 datasets. The code and pretrained models are available at https://github.com/skelemoa/synse-zsl
