# Im2Mesh GAN: Accurate 3D Hand Mesh Recovery from a Single RGB Image

arXiv: https://arxiv.org/abs/2101.11239 · HTML: https://mlsanity.com/paper/2101.11239/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 45 references that are in the map.
- First posted on arXiv 27 Jan 2021.

## Builds on (most cited first, 26 of 26)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [A Comprehensive Survey on Graph Neural Networks](https://mlsanity.com/paper/1901.00596/) (2019)
- [Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks](https://mlsanity.com/paper/1703.10593/) (2017)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Geometric deep learning on graphs and manifolds using mixture model CNNs](https://mlsanity.com/paper/1611.08402/) (2016)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [End-to-end Hand Mesh Recovery from a Monocular RGB Image](https://mlsanity.com/paper/1902.09305/) (2019)
- [Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Rendering](https://mlsanity.com/paper/1904.04196/) (2019)
- [Hand Pose Estimation via Latent 2.5D Heatmap Regression](https://mlsanity.com/paper/1804.09534/) (2018)
- [PU-GCN: Point Cloud Upsampling using Graph Convolutional Networks](https://mlsanity.com/paper/1912.03264/) (2019)
- [Learning shape correspondence with anisotropic convolutional neural networks](https://mlsanity.com/paper/1605.06437/) (2016)
- [Cross-modal Deep Variational Hand Pose Estimation](https://mlsanity.com/paper/1803.11404/) (2018)
- [Disentangling Latent Hands for Image Synthesis and Pose Estimation](https://mlsanity.com/paper/1812.01002/) (2018)
- [Using a single RGB frame for real time 3D hand pose estimation in the wild](https://mlsanity.com/paper/1712.03866/) (2017)
- [Single Image 3D Hand Reconstruction with Mesh Convolutions](https://mlsanity.com/paper/1905.01326/) (2019)
- [Learning Embedding of 3D models with Quadric Loss](https://mlsanity.com/paper/1907.10250/) (2019)

## Built on by (most cited first, 5 of 5)

- [What's in your hands? 3D Reconstruction of Generic Objects in Hands](https://mlsanity.com/paper/2204.07153/) (2022)
- [DDF-HO: Hand-Held Object Reconstruction via Conditional Directed Distance Field](https://mlsanity.com/paper/2308.08231/) (2023)
- [BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting](https://mlsanity.com/paper/2504.09097/) (2025)
- [Privacy-Preserving In-Bed Pose Monitoring: A Fusion and Reconstruction Study](https://mlsanity.com/paper/2202.10704/) (2022)
- [3D GANs and Latent Space: A comprehensive survey](https://mlsanity.com/paper/2304.03932/) (2023)

## Abstract (arXiv)

This work addresses hand mesh recovery from a single RGB image. In contrast to most of the existing approaches where the parametric hand models are employed as the prior, we show that the hand mesh can be learned directly from the input image. We propose a new type of GAN called Im2Mesh GAN to learn the mesh through end-to-end adversarial training. By interpreting the mesh as a graph, our model is able to capture the topological relationship among the mesh vertices. We also introduce a 3D surface descriptor into the GAN architecture to further capture the 3D features associated. We experiment two approaches where one can reap the benefits of coupled groundtruth data availability of images and the corresponding meshes, while the other combats the more challenging problem of mesh estimations without the corresponding groundtruth. Through extensive evaluations we demonstrate that the proposed method outperforms the state-of-the-art.
