# The emergence of visual semantics through communication games

arXiv: https://arxiv.org/abs/2101.10253 · HTML: https://mlsanity.com/paper/2101.10253/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 53 references that are in the map.
- First posted on arXiv 25 Jan 2021.

## Builds on (most cited first, 30 of 33)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Unsupervised Representation Learning by Predicting Image Rotations](https://mlsanity.com/paper/1803.07728/) (2018)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semantics](https://mlsanity.com/paper/1705.07115/) (2017)
- [The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables](https://mlsanity.com/paper/1611.00712/) (2016)
- [Unsupervised Visual Representation Learning by Context Prediction](https://mlsanity.com/paper/1505.05192/) (2015)
- [Multi-Task Learning as Multi-Objective Optimization](https://mlsanity.com/paper/1810.04650/) (2018)
- [Data-Efficient Image Recognition with Contrastive Predictive Coding](https://mlsanity.com/paper/1905.09272/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [Revisiting Self-Supervised Visual Representation Learning](https://mlsanity.com/paper/1901.09005/) (2019)
- [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://mlsanity.com/paper/1706.05125/) (2017)
- [Multi-task Self-Supervised Visual Learning](https://mlsanity.com/paper/1708.07860/) (2017)
- [Multi-Agent Cooperation and the Emergence of (Natural) Language](https://mlsanity.com/paper/1612.07182/) (2016)
- [Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols](https://mlsanity.com/paper/1705.11192/) (2017)
- [Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Input](https://mlsanity.com/paper/1804.03984/) (2018)
- [Self-Supervised GANs via Auxiliary Rotation Loss](https://mlsanity.com/paper/1811.11212/) (2018)
- [Natural Language Does Not Emerge 'Naturally' in Multi-Agent Dialog](https://mlsanity.com/paper/1706.08502/) (2017)
- [Learning Cooperative Visual Dialog Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1703.06585/) (2017)
- [On the Pitfalls of Measuring Emergent Communication](https://mlsanity.com/paper/1903.05168/) (2019)
- [Ease-of-Teaching and Language Structure from Emergent Communication](https://mlsanity.com/paper/1906.02403/) (2019)
- [Emergent Communication through Negotiation](https://mlsanity.com/paper/1804.03980/) (2018)
- [Anti-efficient encoding in emergent communication](https://mlsanity.com/paper/1905.12561/) (2019)
- [Countering Language Drift via Visual Grounding](https://mlsanity.com/paper/1909.04499/) (2019)

## Built on by (most cited first, 5 of 5)

- [A Review of the Applications of Deep Learning-Based Emergent Communication](https://mlsanity.com/paper/2407.03302/) (2024)
- [The Five Ws of Multi-Agent Communication: Who Talks to Whom, When, What, and Why -- A Survey from MARL to Emergent Language and LLMs](https://mlsanity.com/paper/2602.11583/) (2026)
- [PatchGame: Learning to Signal Mid-level Patches in Referential Games](https://mlsanity.com/paper/2111.01785/) (2021)
- [Emergence of Machine Language: Towards Symbolic Intelligence with Neural Networks](https://mlsanity.com/paper/2201.05489/) (2022)
- [ELCC: the Emergent Language Corpus Collection](https://mlsanity.com/paper/2407.04158/) (2024)

## Abstract (arXiv)

The emergence of communication systems between agents which learn to play referential signalling games with realistic images has attracted a lot of attention recently. The majority of work has focused on using fixed, pretrained image feature extraction networks which potentially bias the information the agents learn to communicate. In this work, we consider a signalling game setting in which a `sender' agent must communicate the information about an image to a `receiver' who must select the correct image from many distractors. We investigate the effect of the feature extractor's weights and of the task being solved on the visual semantics learned by the models. We first demonstrate to what extent the use of pretrained feature extraction networks inductively bias the visual semantics conveyed by emergent communication channel and quantify the visual semantics that are induced. We then go on to explore ways in which inductive biases can be introduced to encourage the emergence of semantically meaningful communication without the need for any form of supervised pretraining of the visual feature extractor. We impose various augmentations to the input images and additional tasks in the game with the aim to induce visual representations which capture conceptual properties of images. Through our experiments, we demonstrate that communication systems which capture visual semantics can be learned in a completely self-supervised manner by playing the right types of game. Our work bridges a gap between emergent communication research and self-supervised feature learning.
