# GST: Group-Sparse Training for Accelerating Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2101.09650 · HTML: https://mlsanity.com/paper/2101.09650/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 33 references that are in the map.
- First posted on arXiv 24 Jan 2021.

## Builds on (most cited first, 23 of 23)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Learning both Weights and Connections for Efficient Neural Networks](https://mlsanity.com/paper/1506.02626/) (2015)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [To prune, or not to prune: exploring the efficacy of pruning for model compression](https://mlsanity.com/paper/1710.01878/) (2017)
- [Filter Pruning via Geometric Median for Deep Convolutional Neural Networks Acceleration](https://mlsanity.com/paper/1811.00250/) (2018)
- [Challenges of Real-World Reinforcement Learning](https://mlsanity.com/paper/1904.12901/) (2019)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion](https://mlsanity.com/paper/1807.01675/) (2018)
- [The Ingredients of Real-World Robotic Reinforcement Learning](https://mlsanity.com/paper/2004.12570/) (2020)
- [CirCNN: Accelerating and Compressing Deep Neural Networks Using Block-CirculantWeight Matrices](https://mlsanity.com/paper/1708.08917/) (2017)
- [Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU](https://mlsanity.com/paper/1611.06256/) (2016)
- [Structured Transforms for Small-Footprint Deep Learning](https://mlsanity.com/paper/1510.01722/) (2015)
- [PruneTrain: Fast Neural Network Training by Dynamic Sparse Model Reconfiguration](https://mlsanity.com/paper/1901.09290/) (2019)
- [PoPS: Policy Pruning and Shrinking for Deep Reinforcement Learning](https://mlsanity.com/paper/2001.05012/) (2020)
- [ACDC: A Structured Efficient Linear Layer](https://mlsanity.com/paper/1511.05946/) (2015)
- [CircConv: A Structured Convolution with Low Complexity](https://mlsanity.com/paper/1902.11268/) (2019)

## Built on by (most cited first, 7 of 7)

- [The State of Sparse Training in Deep Reinforcement Learning](https://mlsanity.com/paper/2206.10369/) (2022)
- [Dynamic Sparse Training for Deep Reinforcement Learning](https://mlsanity.com/paper/2106.04217/) (2021)
- [Zero Time Waste: Recycling Predictions in Early Exit Neural Networks](https://mlsanity.com/paper/2106.05409/) (2021)
- [RLx2: Training a Sparse Deep Reinforcement Learning Model from Scratch](https://mlsanity.com/paper/2205.15043/) (2022)
- [LearningGroup: A Real-Time Sparse Training on FPGA via Learnable Weight Grouping for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2210.16624/) (2022)
- [Tiny Reinforcement Learning for Quadruped Locomotion using Decision Transformers](https://mlsanity.com/paper/2402.13201/) (2024)
- [Efficient Reinforcement Learning by Reducing Forgetting with Elephant Activation Functions](https://mlsanity.com/paper/2509.19159/) (2025)

## Abstract (arXiv)

Deep reinforcement learning (DRL) has shown remarkable success in sequential decision-making problems but suffers from a long training time to obtain such good performance. Many parallel and distributed DRL training approaches have been proposed to solve this problem, but it is difficult to utilize them on resource-limited devices. In order to accelerate DRL in real-world edge devices, memory bandwidth bottlenecks due to large weight transactions have to be resolved. However, previous iterative pruning not only shows a low compression ratio at the beginning of training but also makes DRL training unstable. To overcome these shortcomings, we propose a novel weight compression method for DRL training acceleration, named group-sparse training (GST). GST selectively utilizes block-circulant compression to maintain a high weight compression ratio during all iterations of DRL training and dynamically adapt target sparsity through reward-aware pruning for stable training. Thanks to the features, GST achieves a 25 %p ~ 41.5 %p higher average compression ratio than the iterative pruning method without reward drop in Mujoco Halfcheetah-v2 and Mujoco humanoid-v2 environment with TD3 training.
