# Flocking and Collision Avoidance for a Dynamic Squad of Fixed-Wing UAVs Using Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2101.08074 · HTML: https://mlsanity.com/paper/2101.08074/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 28 references that are in the map.
- First posted on arXiv 20 Jan 2021.

## Builds on (most cited first, 9 of 9)

- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.01956/) (2018)
- [Virtual-to-real Deep Reinforcement Learning: Continuous Control of Mobile Robots for Mapless Navigation](https://mlsanity.com/paper/1703.00420/) (2017)
- [Automated Speed and Lane Change Decision Making using Deep Reinforcement Learning](https://mlsanity.com/paper/1803.10056/) (2018)
- [Memory-based Deep Reinforcement Learning for Obstacle Avoidance in UAV with Limited Environment Knowledge](https://mlsanity.com/paper/1811.03307/) (2018)
- [A Distributed Pipeline for Scalable, Deconflicted Formation Flying](https://mlsanity.com/paper/2003.01851/) (2020)

## Built on by (most cited first, 1 of 1)

- [Cooperation and Competition: Flocking with Evolutionary Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.04696/) (2022)

## Abstract (arXiv)

Developing the flocking behavior for a dynamic squad of fixed-wing UAVs is still a challenge due to kinematic complexity and environmental uncertainty. In this paper, we deal with the decentralized flocking and collision avoidance problem through deep reinforcement learning (DRL). Specifically, we formulate a decentralized DRL-based decision making framework from the perspective of every follower, where a collision avoidance mechanism is integrated into the flocking controller. Then, we propose a novel reinforcement learning algorithm PS-CACER for training a shared control policy for all the followers. Besides, we design a plug-n-play embedding module based on convolutional neural networks and the attention mechanism. As a result, the variable-length system state can be encoded into a fixed-length embedding vector, which makes the learned DRL policy independent with the number and the order of followers. Finally, numerical simulation results demonstrate the effectiveness of the proposed method, and the learned policies can be directly transferred to semi-physical simulation without any parameter finetuning.
