# Deep Reinforcement Learning for Producing Furniture Layout in Indoor Scenes

arXiv: https://arxiv.org/abs/2101.07462 · HTML: https://mlsanity.com/paper/2101.07462/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 25 references that are in the map.
- First posted on arXiv 19 Jan 2021.

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [Representation Learning on Graphs: Methods and Applications](https://mlsanity.com/paper/1709.05584/) (2017)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [LayoutGAN: Generating Graphic Layouts with Wireframe Discriminators](https://mlsanity.com/paper/1901.06767/) (2019)
- [LayoutVAE: Stochastic Scene Layout Generation From a Label Set](https://mlsanity.com/paper/1907.10719/) (2019)
- [ScanComplete: Large-Scale Scene Completion and Semantic Segmentation for 3D Scans](https://mlsanity.com/paper/1712.10215/) (2017)
- [Human-centric Indoor Scene Synthesis Using Stochastic Grammar](https://mlsanity.com/paper/1808.08473/) (2018)
- [Deep Generative Modeling for Scene Synthesis via Hybrid Representations](https://mlsanity.com/paper/1808.02084/) (2018)
- [GRAINS: Generative Recursive Autoencoders for INdoor Scenes](https://mlsanity.com/paper/1807.09193/) (2018)

## Built on by (most cited first, 1 of 1)

- [Hierarchical Reinforcement Learning for Furniture Layout in Virtual Indoor Scenes](https://mlsanity.com/paper/2210.10431/) (2022)

## Abstract (arXiv)

In the industrial interior design process, professional designers plan the size and position of furniture in a room to achieve a satisfactory design for selling. In this paper, we explore the interior scene design task as a Markov decision process (MDP), which is solved by deep reinforcement learning. The goal is to produce an accurate position and size of the furniture simultaneously for the indoor layout task. In particular, we first formulate the furniture layout task as a MDP problem by defining the state, action, and reward function. We then design the simulated environment and train reinforcement learning agents to produce the optimal layout for the MDP formulation. We conduct our experiments on a large-scale real-world interior layout dataset that contains industrial designs from professional designers. Our numerical results demonstrate that the proposed model yields higher-quality layouts as compared with the state-of-art model. The developed simulator and codes are available at urlhttps://github.com/CODE-SUBMIT/simulator1.
