# Syntroids: Synthesizing a Game for FPGAs using Temporal Logic Specifications

arXiv: https://arxiv.org/abs/2101.07232 · HTML: https://mlsanity.com/paper/2101.07232/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Jan 2021.

## Built on by (most cited first, 1 of 1)

- [Guiding LLM Temporal Logic Generation with Explicit Separation of Data and Control](https://mlsanity.com/paper/2406.07400/) (2024)

## Abstract (arXiv)

We present Syntroids, a case study for the automatic synthesis of hardware from a temporal logic specification. Syntroids is a space shooter arcade game realized on an FPGA, where the control flow architecture has been completely specified in Temporal Stream Logic (TSL) and implemented using reactive synthesis. TSL is a recently introduced temporal logic that separates control and data. This leads to scalable synthesis, because the cost of the synthesis process is independent of the complexity of the handled data. In this case study, we report on our experience with the TSL-based development of the Syntroids game and on the implementation quality obtained with synthesis in comparison to manual programming. We also discuss solved and open challenges with respect to currently available synthesis tools.
