# On the Generalizability of Motion Models for Road Users in Heterogeneous Shared Traffic Spaces

arXiv: https://arxiv.org/abs/2101.06974 · HTML: https://mlsanity.com/paper/2101.06974/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 70 references that are in the map.
- First posted on arXiv 18 Jan 2021.

## Builds on (most cited first, 9 of 9)

- [DESIRE: Distant Future Prediction in Dynamic Scenes with Interacting Agents](https://mlsanity.com/paper/1704.04394/) (2017)
- [SoPhie: An Attentive GAN for Predicting Paths Compliant to Social and Physical Constraints](https://mlsanity.com/paper/1806.01482/) (2018)
- [Human Motion Trajectory Prediction: A Survey](https://mlsanity.com/paper/1905.06113/) (2019)
- [Autonomous Vehicles that Interact with Pedestrians: A Survey of Theory and Practice](https://mlsanity.com/paper/1805.11773/) (2018)
- [Top-view Trajectories: A Pedestrian Dataset of Vehicle-Crowd Interaction from Controlled Experiments and Crowded Campus](https://mlsanity.com/paper/1902.00487/) (2019)
- [Forward-Backward Selection with Early Dropping](https://mlsanity.com/paper/1705.10770/) (2017)
- [AMENet: Attentive Maps Encoder Network for Trajectory Prediction](https://mlsanity.com/paper/2006.08264/) (2020)
- [Game Theoretic Analysis of Road User Safety Scenarios Involving Autonomous Vehicles](https://mlsanity.com/paper/1803.02393/) (2018)
- [Dynamic Path Planning and Movement Control in Pedestrian Simulation](https://mlsanity.com/paper/1709.08235/) (2017)

## Built on by (most cited first, 2 of 2)

- [GATraj: A Graph- and Attention-based Multi-Agent Trajectory Prediction Model](https://mlsanity.com/paper/2209.07857/) (2022)
- [ForceFormer: Exploring Social Force and Transformer for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2302.07583/) (2023)

## Abstract (arXiv)

Modeling mixed-traffic motion and interactions is crucial to assess safety, efficiency, and feasibility of future urban areas. The lack of traffic regulations, diverse transport modes, and the dynamic nature of mixed-traffic zones like shared spaces make realistic modeling of such environments challenging. This paper focuses on the generalizability of the motion model, i.e., its ability to generate realistic behavior in different environmental settings, an aspect which is lacking in existing works. Specifically, our first contribution is a novel and systematic process of formulating general motion models and application of this process is to extend our Game-Theoretic Social Force Model (GSFM) towards a general model for generating a large variety of motion behaviors of pedestrians and cars from different shared spaces. Our second contribution is to consider different motion patterns of pedestrians by calibrating motion-related features of individual pedestrian and clustering them into groups. We analyze two clustering approaches. The calibration and evaluation of our model are performed on three different shared space data sets. The results indicate that our model can realistically simulate a wide range of motion behaviors and interaction scenarios, and that adding different motion patterns of pedestrians into our model improves its performance.
