# Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent

arXiv: https://arxiv.org/abs/2101.05248 · HTML: https://mlsanity.com/paper/2101.05248/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 83 references that are in the map.
- First posted on arXiv 13 Jan 2021.

## Builds on (most cited first, 30 of 38)

- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [f-GAN: Training Generative Neural Samplers using Variational Divergence Minimization](https://mlsanity.com/paper/1606.00709/) (2016)
- [NIPS 2016 Tutorial: Generative Adversarial Networks](https://mlsanity.com/paper/1701.00160/) (2016)
- [Training GANs with Optimism](https://mlsanity.com/paper/1711.00141/) (2017)
- [A Variational Inequality Perspective on Generative Adversarial Networks](https://mlsanity.com/paper/1802.10551/) (2018)
- [A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approach](https://mlsanity.com/paper/1901.08511/) (2019)
- [Optimistic mirror descent in saddle-point problems: Going the extra (gradient) mile](https://mlsanity.com/paper/1807.02629/) (2018)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [Stabilizing Training of Generative Adversarial Networks through Regularization](https://mlsanity.com/paper/1705.09367/) (2017)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [The Limit Points of (Optimistic) Gradient Descent in Min-Max Optimization](https://mlsanity.com/paper/1807.03907/) (2018)
- [Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization](https://mlsanity.com/paper/1807.04252/) (2018)
- [On the convergence of single-call stochastic extra-gradient methods](https://mlsanity.com/paper/1908.08465/) (2019)
- [The Complexity of Constrained Min-Max Optimization](https://mlsanity.com/paper/2009.09623/) (2020)
- [From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization](https://mlsanity.com/paper/2002.08456/) (2020)
- [On the Convergence and Robustness of Training GANs with Regularized Optimal Transport](https://mlsanity.com/paper/1802.08249/) (2018)
- [Explore Aggressively, Update Conservatively: Stochastic Extragradient Methods with Variable Stepsize Scaling](https://mlsanity.com/paper/2003.10162/) (2020)
- [First-order methods almost always avoid saddle points: the case of vanishing step-sizes](https://mlsanity.com/paper/1906.07772/) (2019)
- [Gradient Descent Only Converges to Minimizers: Non-Isolated Critical Points and Invariant Regions](https://mlsanity.com/paper/1605.00405/) (2016)
- [Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascent](https://mlsanity.com/paper/1907.04392/) (2019)
- [Local Saddle Point Optimization: A Curvature Exploitation Approach](https://mlsanity.com/paper/1805.05751/) (2018)
- [Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Games](https://mlsanity.com/paper/1905.08396/) (2019)
- [Last-iterate convergence rates for min-max optimization](https://mlsanity.com/paper/1906.02027/) (2019)
- [Faster Rates for Convex-Concave Games](https://mlsanity.com/paper/1805.06792/) (2018)
- [Acceleration through Optimistic No-Regret Dynamics](https://mlsanity.com/paper/1807.10455/) (2018)
- [What is Local Optimality in Nonconvex-Nonconcave Minimax Optimization?](https://mlsanity.com/paper/1902.00618/) (2019)
- [GANs May Have No Nash Equilibria](https://mlsanity.com/paper/2002.09124/) (2020)
- [SGD Learns One-Layer Networks in WGANs](https://mlsanity.com/paper/1910.07030/) (2019)
- [Chaos, Extremism and Optimism: Volume Analysis of Learning in Games](https://mlsanity.com/paper/2005.13996/) (2020)

## Built on by (most cited first, 8 of 8)

- [Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithms](https://mlsanity.com/paper/2109.12286/) (2021)
- [First-Order Algorithms for Min-Max Optimization in Geodesic Metric Spaces](https://mlsanity.com/paper/2206.02041/) (2022)
- [Symmetric (Optimistic) Natural Policy Gradient for Multi-agent Learning with Parameter Convergence](https://mlsanity.com/paper/2210.12812/) (2022)
- [A Survey of Decision Making in Adversarial Games](https://mlsanity.com/paper/2207.07971/) (2022)
- [Exploiting hidden structures in non-convex games for convergence to Nash equilibrium](https://mlsanity.com/paper/2312.16609/) (2023)
- [Last-Iterate Convergence of Adaptive Riemannian Gradient Descent for Equilibrium Computation](https://mlsanity.com/paper/2306.16617/) (2023)
- [Towards convergence to Nash equilibria in two-team zero-sum games](https://mlsanity.com/paper/2111.04178/) (2021)
- [Solving Hidden Monotone Variational Inequalities with Surrogate Losses](https://mlsanity.com/paper/2411.05228/) (2024)

## Abstract (arXiv)

Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex non-concave zero-sum games, that we call hidden zero-sum games. In this class, players control the inputs of smooth but possibly non-linear functions whose outputs are being applied as inputs to a convex-concave game. Unlike general zero-sum games, these games have a well-defined notion of solution; outcomes that implement the von-Neumann equilibrium of the "hidden" convex-concave game. We prove that if the hidden game is strictly convex-concave then vanilla GDA converges not merely to local Nash, but typically to the von-Neumann solution. If the game lacks strict convexity properties, GDA may fail to converge to any equilibrium, however, by applying standard regularization techniques we can prove convergence to a von-Neumann solution of a slightly perturbed zero-sum game. Our convergence guarantees are non-local, which as far as we know is a first-of-its-kind type of result in non-convex non-concave games. Finally, we discuss connections of our framework with generative adversarial networks.
