# Neural Re-Rendering of Humans from a Single Image

arXiv: https://arxiv.org/abs/2101.04104 · HTML: https://mlsanity.com/paper/2101.04104/

## Key facts

- Cited by 59 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 70 references that are in the map.
- First posted on arXiv 11 Jan 2021.

## Builds on (most cited first, 30 of 39)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [SphereFace: Deep Hypersphere Embedding for Face Recognition](https://mlsanity.com/paper/1704.08063/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [Neural Volumes: Learning Dynamic Renderable Volumes from Images](https://mlsanity.com/paper/1906.07751/) (2019)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [Tex2Shape: Detailed Full Human Body Geometry From a Single Image](https://mlsanity.com/paper/1904.08645/) (2019)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [A Variational U-Net for Conditional Appearance and Shape Generation](https://mlsanity.com/paper/1804.04694/) (2018)
- [Visual Object Networks: Image Generation with Disentangled 3D Representation](https://mlsanity.com/paper/1812.02725/) (2018)
- [DwNet: Dense warp-based network for pose-guided human video generation](https://mlsanity.com/paper/1910.09139/) (2019)
- [Disentangled Person Image Generation](https://mlsanity.com/paper/1712.02621/) (2017)
- [Synthesizing Images of Humans in Unseen Poses](https://mlsanity.com/paper/1804.07739/) (2018)
- [DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensor](https://mlsanity.com/paper/1804.06023/) (2018)
- [Dense Pose Transfer](https://mlsanity.com/paper/1809.01995/) (2018)
- [360-Degree Textures of People in Clothing from a Single Image](https://mlsanity.com/paper/1908.07117/) (2019)

## Built on by (most cited first, 30 of 59)

- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [StyleGAN-Human: A Data-Centric Odyssey of Human Generation](https://mlsanity.com/paper/2204.11823/) (2022)
- [Real-time Deep Dynamic Characters](https://mlsanity.com/paper/2105.01794/) (2021)
- [Animatable Neural Radiance Fields from Monocular RGB Videos](https://mlsanity.com/paper/2106.13629/) (2021)
- [Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control](https://mlsanity.com/paper/2106.02019/) (2021)
- [Implicit Neural Representation in Medical Imaging: A Comparative Survey](https://mlsanity.com/paper/2307.16142/) (2023)
- [Driving-Signal Aware Full-Body Avatars](https://mlsanity.com/paper/2105.10441/) (2021)
- [Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenes](https://mlsanity.com/paper/2303.02760/) (2023)
- [Modeling Clothing as a Separate Layer for an Animatable Human Avatar](https://mlsanity.com/paper/2106.14879/) (2021)
- [Dressing in Order: Recurrent Person Image Generation for Pose Transfer, Virtual Try-on and Outfit Editing](https://mlsanity.com/paper/2104.07021/) (2021)
- [Style and Pose Control for Image Synthesis of Humans from a Single Monocular View](https://mlsanity.com/paper/2102.11263/) (2021)
- [DeepPrivacy2: Towards Realistic Full-Body Anonymization](https://mlsanity.com/paper/2211.09454/) (2022)
- [HumanGAN: A Generative Model of Humans Images](https://mlsanity.com/paper/2103.06902/) (2021)
- [Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGAN](https://mlsanity.com/paper/2109.06166/) (2021)
- [Towards Scalable Unpaired Virtual Try-On via Patch-Routed Spatially-Adaptive GAN](https://mlsanity.com/paper/2111.10544/) (2021)
- [Structure-Aware Motion Transfer with Deformable Anchor Model](https://mlsanity.com/paper/2204.05018/) (2022)
- [Towards Garment Sewing Pattern Reconstruction from a Single Image](https://mlsanity.com/paper/2311.04218/) (2023)
- [HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars](https://mlsanity.com/paper/2112.10203/) (2021)
- [3D-Aware Semantic-Guided Generative Model for Human Synthesis](https://mlsanity.com/paper/2112.01422/) (2021)
- [Dynamic Neural Garments](https://mlsanity.com/paper/2102.11811/) (2021)
- [HumanLiff: Layer-wise 3D Human Generation with Diffusion Model](https://mlsanity.com/paper/2308.09712/) (2023)
- [Semi-supervised Synthesis of High-Resolution Editable Textures for 3D Humans](https://mlsanity.com/paper/2103.17266/) (2021)
- [ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs](https://mlsanity.com/paper/2304.14401/) (2023)
- [Dressing in the Wild by Watching Dance Videos](https://mlsanity.com/paper/2203.15320/) (2022)
- [HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark Challenge](https://mlsanity.com/paper/2110.00119/) (2021)
- [Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency](https://mlsanity.com/paper/2110.05458/) (2021)
- [Realistic Full-Body Anonymization with Surface-Guided GANs](https://mlsanity.com/paper/2201.02193/) (2022)
- [PASTA-GAN++: A Versatile Framework for High-Resolution Unpaired Virtual Try-on](https://mlsanity.com/paper/2207.13475/) (2022)
- [Dance In the Wild: Monocular Human Animation with Neural Dynamic Appearance Synthesis](https://mlsanity.com/paper/2111.05916/) (2021)

## Abstract (arXiv)

Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible changes of the texture. To address these challenges, we propose a new method for neural re-rendering of a human under a novel user-defined pose and viewpoint, given one input image. Our algorithm represents body pose and shape as a parametric mesh which can be reconstructed from a single image and easily reposed. Instead of a colour-based UV texture map, our approach further employs a learned high-dimensional UV feature map to encode appearance. This rich implicit representation captures detailed appearance variation across poses, viewpoints, person identities and clothing styles better than learned colour texture maps. The body model with the rendered feature maps is fed through a neural image-translation network that creates the final rendered colour image. The above components are combined in an end-to-end-trained neural network architecture that takes as input a source person image, and images of the parametric body model in the source pose and desired target pose. Experimental evaluation demonstrates that our approach produces higher quality single image re-rendering results than existing methods.
