# The Distracting Control Suite -- A Challenging Benchmark for Reinforcement Learning from Pixels

arXiv: https://arxiv.org/abs/2101.02722 · HTML: https://mlsanity.com/paper/2101.02722/

## Key facts

- Cited by 100 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 23 references that are in the map.
- First posted on arXiv 7 Jan 2021.

## Builds on (most cited first, 16 of 16)

- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Self-Supervised Policy Adaptation during Deployment](https://mlsanity.com/paper/2007.04309/) (2020)
- [Natural Environment Benchmarks for Reinforcement Learning](https://mlsanity.com/paper/1811.06032/) (2018)

## Built on by (most cited first, 30 of 100)

- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.05265/) (2021)
- [Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability](https://mlsanity.com/paper/2107.06277/) (2021)
- [Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentation](https://mlsanity.com/paper/2107.00644/) (2021)
- [Decomposing the Generalization Gap in Imitation Learning for Visual Robotic Manipulation](https://mlsanity.com/paper/2307.03659/) (2023)
- [DreamerPro: Reconstruction-Free Model-Based Reinforcement Learning with Prototypical Representations](https://mlsanity.com/paper/2110.14565/) (2021)
- [Challenges and Opportunities in Offline Reinforcement Learning from Visual Observations](https://mlsanity.com/paper/2206.04779/) (2022)
- [Learning Task Informed Abstractions](https://mlsanity.com/paper/2106.15612/) (2021)
- [Benchmarking Mobile Device Control Agents across Diverse Configurations](https://mlsanity.com/paper/2404.16660/) (2024)
- [Bridging State and History Representations: Understanding Self-Predictive RL](https://mlsanity.com/paper/2401.08898/) (2024)
- [Latent Action Learning Requires Supervision in the Presence of Distractors](https://mlsanity.com/paper/2502.00379/) (2025)
- [Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learning](https://mlsanity.com/paper/2209.09203/) (2022)
- [Value Gradient weighted Model-Based Reinforcement Learning](https://mlsanity.com/paper/2204.01464/) (2022)
- [RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization](https://mlsanity.com/paper/2307.10224/) (2023)
- [Closing the Gap between TD Learning and Supervised Learning -- A Generalisation Point of View](https://mlsanity.com/paper/2401.11237/) (2024)
- [Which priors matter? Benchmarking models for learning latent dynamics](https://mlsanity.com/paper/2111.05458/) (2021)
- [A Comprehensive Survey of Data Augmentation in Visual Reinforcement Learning](https://mlsanity.com/paper/2210.04561/) (2022)
- [Learning Representations for Pixel-based Control: What Matters and Why?](https://mlsanity.com/paper/2111.07775/) (2021)
- [Contrastive Active Inference](https://mlsanity.com/paper/2110.10083/) (2021)
- [Learning Latent Dynamic Robust Representations for World Models](https://mlsanity.com/paper/2405.06263/) (2024)
- [stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluation](https://mlsanity.com/paper/2605.21800/) (2026)
- [Temporal Disentanglement of Representations for Improved Generalisation in Reinforcement Learning](https://mlsanity.com/paper/2207.05480/) (2022)
- [TWIST: Teacher-Student World Model Distillation for Efficient Sim-to-Real Transfer](https://mlsanity.com/paper/2311.03622/) (2023)
- [RePo: Resilient Model-Based Reinforcement Learning by Regularizing Posterior Predictability](https://mlsanity.com/paper/2309.00082/) (2023)
- [Improving Zero-shot Generalization in Offline Reinforcement Learning using Generalized Similarity Functions](https://mlsanity.com/paper/2111.14629/) (2021)
- [Simplified Temporal Consistency Reinforcement Learning](https://mlsanity.com/paper/2306.09466/) (2023)
- [FOCUS: Object-Centric World Models for Robotics Manipulation](https://mlsanity.com/paper/2307.02427/) (2023)
- [Horizon Generalization in Reinforcement Learning](https://mlsanity.com/paper/2501.02709/) (2025)
- [Curious Replay for Model-based Adaptation](https://mlsanity.com/paper/2306.15934/) (2023)
- [MoVie: Visual Model-Based Policy Adaptation for View Generalization](https://mlsanity.com/paper/2307.00972/) (2023)

## Abstract (arXiv)

Robots have to face challenging perceptual settings, including changes in viewpoint, lighting, and background. Current simulated reinforcement learning (RL) benchmarks such as DM Control provide visual input without such complexity, which limits the transfer of well-performing methods to the real world. In this paper, we extend DM Control with three kinds of visual distractions (variations in background, color, and camera pose) to produce a new challenging benchmark for vision-based control, and we analyze state of the art RL algorithms in these settings. Our experiments show that current RL methods for vision-based control perform poorly under distractions, and that their performance decreases with increasing distraction complexity, showing that new methods are needed to cope with the visual complexities of the real world. We also find that combinations of multiple distraction types are more difficult than a mere combination of their individual effects.
