# PVA: Pixel-aligned Volumetric Avatars

arXiv: https://arxiv.org/abs/2101.02697 · HTML: https://mlsanity.com/paper/2101.02697/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 30 references that are in the map.
- First posted on arXiv 7 Jan 2021.

## Builds on (most cited first, 24 of 24)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [Escaping Plato's Cave: 3D Shape From Adversarial Rendering](https://mlsanity.com/paper/1811.11606/) (2018)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [Visual Object Networks: Image Generation with Disentangled 3D Representation](https://mlsanity.com/paper/1812.02725/) (2018)
- [StyleGAN2 Distillation for Feed-forward Image Manipulation](https://mlsanity.com/paper/2003.03581/) (2020)
- [RenderNet: A deep convolutional network for differentiable rendering from 3D shapes](https://mlsanity.com/paper/1806.06575/) (2018)
- [Transformable Bottleneck Networks](https://mlsanity.com/paper/1904.06458/) (2019)

## Built on by (most cited first, 30 of 40)

- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [Neural Rays for Occlusion-aware Image-based Rendering](https://mlsanity.com/paper/2107.13421/) (2021)
- [MagicPony: Learning Articulated 3D Animals in the Wild](https://mlsanity.com/paper/2211.12497/) (2022)
- [MoFaNeRF: Morphable Facial Neural Radiance Field](https://mlsanity.com/paper/2112.02308/) (2021)
- [Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representations](https://mlsanity.com/paper/2109.02123/) (2021)
- [KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints](https://mlsanity.com/paper/2205.04992/) (2022)
- [Multiview Compressive Coding for 3D Reconstruction](https://mlsanity.com/paper/2301.08247/) (2023)
- [NOFA: NeRF-based One-shot Facial Avatar Reconstruction](https://mlsanity.com/paper/2307.03441/) (2023)
- [Aug-NeRF: Training Stronger Neural Radiance Fields with Triple-Level Physically-Grounded Augmentations](https://mlsanity.com/paper/2207.01164/) (2022)
- [FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing](https://mlsanity.com/paper/2208.05751/) (2022)
- [VariTex: Variational Neural Face Textures](https://mlsanity.com/paper/2104.05988/) (2021)
- [NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animation](https://mlsanity.com/paper/2212.00613/) (2022)
- [3DFaceShop: Explicitly Controllable 3D-Aware Portrait Generation](https://mlsanity.com/paper/2209.05434/) (2022)
- [ARTIC3D: Learning Robust Articulated 3D Shapes from Noisy Web Image Collections](https://mlsanity.com/paper/2306.04619/) (2023)
- [FvOR: Robust Joint Shape and Pose Optimization for Few-view Object Reconstruction](https://mlsanity.com/paper/2205.07763/) (2022)
- [Video-driven Neural Physically-based Facial Asset for Production](https://mlsanity.com/paper/2202.05592/) (2022)
- [GANHead: Towards Generative Animatable Neural Head Avatars](https://mlsanity.com/paper/2304.03950/) (2023)
- [MonoNHR: Monocular Neural Human Renderer](https://mlsanity.com/paper/2210.00627/) (2022)
- [GHuNeRF: Generalizable Human NeRF from a Monocular Video](https://mlsanity.com/paper/2308.16576/) (2023)
- [HQ3DAvatar: High Quality Controllable 3D Head Avatar](https://mlsanity.com/paper/2303.14471/) (2023)
- [Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes](https://mlsanity.com/paper/2403.16141/) (2024)
- [Replay: Multi-modal Multi-view Acted Videos for Casual Holography](https://mlsanity.com/paper/2307.12067/) (2023)
- [LUCAS: Layered Universal Codec Avatars](https://mlsanity.com/paper/2502.19739/) (2025)
- [LANe: Lighting-Aware Neural Fields for Compositional Scene Synthesis](https://mlsanity.com/paper/2304.03280/) (2023)
- [TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humans](https://mlsanity.com/paper/2409.16666/) (2024)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [MELON: NeRF with Unposed Images in SO(3)](https://mlsanity.com/paper/2303.08096/) (2023)

## Abstract (arXiv)

Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person specific manner on multi-view data. These models better represent fine structure, such as hair, compared to simpler mesh-based models. Volumetric models typically employ a global code to represent facial expressions, such that they can be driven by a small set of animation parameters. While such architectures achieve impressive rendering quality, they can not easily be extended to the multi-identity setting. In this paper, we devise a novel approach for predicting volumetric avatars of the human head given just a small number of inputs. We enable generalization across identities by a novel parameterization that combines neural radiance fields with local, pixel-aligned features extracted directly from the inputs, thus sidestepping the need for very deep or complex networks. Our approach is trained in an end-to-end manner solely based on a photometric re-rendering loss without requiring explicit 3D supervision.We demonstrate that our approach outperforms the existing state of the art in terms of quality and is able to generate faithful facial expressions in a multi-identity setting.
