# CoachNet: An Adversarial Sampling Approach for Reinforcement Learning

arXiv: https://arxiv.org/abs/2101.02649 · HTML: https://mlsanity.com/paper/2101.02649/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 29 references that are in the map.
- First posted on arXiv 7 Jan 2021.

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Robust Deep Reinforcement Learning with Adversarial Attacks](https://mlsanity.com/paper/1712.03632/) (2017)
- [Investigating Generalisation in Continuous Deep Reinforcement Learning](https://mlsanity.com/paper/1902.07015/) (2019)
- [Evaluating Trajectory Collision Probability through Adaptive Importance Sampling for Safe Motion Planning](https://mlsanity.com/paper/1609.05399/) (2016)

## Built on by (most cited first, 1 of 1)

- [Formalizing the Generalization-Forgetting Trade-off in Continual Learning](https://mlsanity.com/paper/2109.14035/) (2021)

## Abstract (arXiv)

Despite the recent successes of reinforcement learning in games and robotics, it is yet to become broadly practical. Sample efficiency and unreliable performance in rare but challenging scenarios are two of the major obstacles. Drawing inspiration from the effectiveness of deliberate practice for achieving expert-level human performance, we propose a new adversarial sampling approach guided by a failure predictor named "CoachNet". CoachNet is trained online along with the agent to predict the probability of failure. This probability is then used in a stochastic sampling process to guide the agent to more challenging episodes. This way, instead of wasting time on scenarios that the agent has already mastered, training is focused on the agent's "weak spots". We present the design of CoachNet, explain its underlying principles, and empirically demonstrate its effectiveness in improving sample efficiency and test-time robustness in common continuous control tasks.
