# An A* Curriculum Approach to Reinforcement Learning for RGBD Indoor Robot Navigation

arXiv: https://arxiv.org/abs/2101.01774 · HTML: https://mlsanity.com/paper/2101.01774/

## Key facts

- Cited by 1 papers in the map (data through 7 Oct 2026).
- Builds on 21 of its 25 references that are in the map.
- First posted on arXiv 5 Jan 2021.

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Unsupervised Image-to-Image Translation Networks](https://mlsanity.com/paper/1703.00848/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Recent Advances in Autoencoder-Based Representation Learning](https://mlsanity.com/paper/1812.05069/) (2018)
- [State Representation Learning for Control: An Overview](https://mlsanity.com/paper/1802.04181/) (2018)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [PRM-RL: Long-range Robotic Navigation Tasks by Combining Reinforcement Learning and Sampling-based Planning](https://mlsanity.com/paper/1710.03937/) (2017)
- [SplitNet: Sim2Sim and Task2Task Transfer for Embodied Visual Navigation](https://mlsanity.com/paper/1905.07512/) (2019)
- [Learning Your Way Without Map or Compass: Panoramic Target Driven Visual Navigation](https://mlsanity.com/paper/1909.09295/) (2019)
- [GEN-SLAM: Generative Modeling for Monocular Simultaneous Localization and Mapping](https://mlsanity.com/paper/1902.02086/) (2019)

## Built on by (most cited first, 1 of 1)

- [DeGuV: Depth-Guided Visual Reinforcement Learning for Generalization and Interpretability in Manipulation](https://mlsanity.com/paper/2509.04970/) (2025)

## Abstract (arXiv)

Training robots to navigate diverse environments is a challenging problem as it involves the confluence of several different perception tasks such as mapping and localization, followed by optimal path-planning and control. Recently released photo-realistic simulators such as Habitat allow for the training of networks that output control actions directly from perception: agents use Deep Reinforcement Learning (DRL) to regress directly from the camera image to a control output in an end-to-end fashion. This is data-inefficient and can take several days to train on a GPU. Our paper tries to overcome this problem by separating the training of the perception and control neural nets and increasing the path complexity gradually using a curriculum approach. Specifically, a pre-trained twin Variational AutoEncoder (VAE) is used to compress RGBD (RGB & depth) sensing from an environment into a latent embedding, which is then used to train a DRL-based control policy. A*, a traditional path-planner is used as a guide for the policy and the distance between start and target locations is incrementally increased along the A* route, as training progresses. We demonstrate the efficacy of the proposed approach, both in terms of increased performance and decreased training times for the PointNav task in the Habitat simulation environment. This strategy of improving the training of direct-perception based DRL navigation policies is expected to hasten the deployment of robots of particular interest to industry such as co-bots on the factory floor and last-mile delivery robots.
