# Monocular Depth Estimation for Soft Visuotactile Sensors

arXiv: https://arxiv.org/abs/2101.01677 · HTML: https://mlsanity.com/paper/2101.01677/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 37 references that are in the map.
- First posted on arXiv 5 Jan 2021.

## Builds on (most cited first, 20 of 20)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Deep Ordinal Regression Network for Monocular Depth Estimation](https://mlsanity.com/paper/1806.02446/) (2018)
- [3D Packing for Self-Supervised Monocular Depth Estimation](https://mlsanity.com/paper/1905.02693/) (2019)
- [Deeper Depth Prediction with Fully Convolutional Residual Networks](https://mlsanity.com/paper/1606.00373/) (2016)
- [From Big to Small: Multi-Scale Local Planar Guidance for Monocular Depth Estimation](https://mlsanity.com/paper/1907.10326/) (2019)
- [Stereo Magnification: Learning View Synthesis using Multiplane Images](https://mlsanity.com/paper/1805.09817/) (2018)
- [DeMoN: Depth and Motion Network for Learning Monocular Stereo](https://mlsanity.com/paper/1612.02401/) (2016)
- [Self-Supervised Monocular Depth Estimation: Solving the Dynamic Object Problem by Semantic Guidance](https://mlsanity.com/paper/2007.06936/) (2020)
- [Semantically-Guided Representation Learning for Self-Supervised Monocular Depth](https://mlsanity.com/paper/2002.12319/) (2020)
- [SfM-Net: Learning of Structure and Motion from Video](https://mlsanity.com/paper/1704.07804/) (2017)
- [SuperDepth: Self-Supervised, Super-Resolved Monocular Depth Estimation](https://mlsanity.com/paper/1810.01849/) (2018)
- [Learning to Reconstruct Shapes from Unseen Classes](https://mlsanity.com/paper/1812.11166/) (2018)
- [Improved GelSight Tactile Sensor for Measuring Geometry and Slip](https://mlsanity.com/paper/1708.00922/) (2017)
- [Robust Semi-Supervised Monocular Depth Estimation with Reprojected Distances](https://mlsanity.com/paper/1910.01765/) (2019)
- [Tactile Mapping and Localization from High-Resolution Tactile Imprints](https://mlsanity.com/paper/1904.10944/) (2019)
- [Soft-Bubble grippers for robust and perceptive manipulation](https://mlsanity.com/paper/2004.03691/) (2020)
- [Soft-bubble: A highly compliant dense geometry tactile sensor for robot manipulation](https://mlsanity.com/paper/1904.02252/) (2019)

## Built on by (most cited first, 3 of 3)

- [Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation](https://mlsanity.com/paper/2312.13469/) (2023)
- [V-HOP: Visuo-Haptic 6D Object Pose Tracking](https://mlsanity.com/paper/2502.17434/) (2025)
- [ViTa-Zero: Zero-shot Visuotactile Object 6D Pose Estimation](https://mlsanity.com/paper/2504.13179/) (2025)

## Abstract (arXiv)

Fluid-filled soft visuotactile sensors such as the Soft-bubbles alleviate key challenges for robust manipulation, as they enable reliable grasps along with the ability to obtain high-resolution sensory feedback on contact geometry and forces. Although they are simple in construction, their utility has been limited due to size constraints introduced by enclosed custom IR/depth imaging sensors to directly measure surface deformations. Towards mitigating this limitation, we investigate the application of state-of-the-art monocular depth estimation to infer dense internal (tactile) depth maps directly from the internal single small IR imaging sensor. Through real-world experiments, we show that deep networks typically used for long-range depth estimation (1-100m) can be effectively trained for precise predictions at a much shorter range (1-100mm) inside a mostly textureless deformable fluid-filled sensor. We propose a simple supervised learning process to train an object-agnostic network requiring less than 10 random poses in contact for less than 10 seconds for a small set of diverse objects (mug, wine glass, box, and fingers in our experiments). We show that our approach is sample-efficient, accurate, and generalizes across different objects and sensor configurations unseen at training time. Finally, we discuss the implications of our approach for the design of soft visuotactile sensors and grippers.
