# Novel View Synthesis via Depth-guided Skip Connections

arXiv: https://arxiv.org/abs/2101.01619 · HTML: https://mlsanity.com/paper/2101.01619/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 38 references that are in the map.
- First posted on arXiv 5 Jan 2021.

## Builds on (most cited first, 24 of 24)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Unsupervised Monocular Depth Estimation with Left-Right Consistency](https://mlsanity.com/paper/1609.03677/) (2016)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [Stereo Magnification: Learning View Synthesis using Multiplane Images](https://mlsanity.com/paper/1805.09817/) (2018)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [DeepStereo: Learning to Predict New Views from the World's Imagery](https://mlsanity.com/paper/1506.06825/) (2015)
- [Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistency](https://mlsanity.com/paper/1704.06254/) (2017)
- [View Synthesis by Appearance Flow](https://mlsanity.com/paper/1605.03557/) (2016)
- [Visual Object Networks: Image Generation with Disentangled 3D Representation](https://mlsanity.com/paper/1812.02725/) (2018)
- [Extreme View Synthesis](https://mlsanity.com/paper/1812.04777/) (2018)
- [Gaussian Process Prior Variational Autoencoders](https://mlsanity.com/paper/1810.11738/) (2018)
- [Transformation-Grounded Image Generation Network for Novel 3D View Synthesis](https://mlsanity.com/paper/1703.02921/) (2017)
- [Multi-view 3D Models from Single Images with a Convolutional Network](https://mlsanity.com/paper/1511.06702/) (2015)
- [Weakly-supervised Disentangling with Recurrent Transformations for 3D View Synthesis](https://mlsanity.com/paper/1601.00706/) (2016)
- [Transformable Bottleneck Networks](https://mlsanity.com/paper/1904.06458/) (2019)
- [Discovering Hidden Factors of Variation in Deep Networks](https://mlsanity.com/paper/1412.6583/) (2014)

## Built on by (most cited first, 5 of 5)

- [Image Amodal Completion: A Survey](https://mlsanity.com/paper/2207.02062/) (2022)
- [Bridging Implicit and Explicit Geometric Transformation for Single-Image View Synthesis](https://mlsanity.com/paper/2209.07105/) (2022)
- [Aerial Diffusion: Text Guided Ground-to-Aerial View Translation from a Single Image using Diffusion Models](https://mlsanity.com/paper/2303.11444/) (2023)
- [Depth self-supervision for single image novel view synthesis](https://mlsanity.com/paper/2308.14108/) (2023)
- [Incorporating dense metric depth into neural 3D representations for view synthesis and relighting](https://mlsanity.com/paper/2409.03061/) (2024)

## Abstract (arXiv)

We introduce a principled approach for synthesizing new views of a scene given a single source image. Previous methods for novel view synthesis can be divided into image-based rendering methods (e.g. flow prediction) or pixel generation methods. Flow predictions enable the target view to re-use pixels directly, but can easily lead to distorted results. Directly regressing pixels can produce structurally consistent results but generally suffer from the lack of low-level details. In this paper, we utilize an encoder-decoder architecture to regress pixels of a target view. In order to maintain details, we couple the decoder aligned feature maps with skip connections, where the alignment is guided by predicted depth map of the target view. Our experimental results show that our method does not suffer from distortions and successfully preserves texture details with aligned skip connections.
