# STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Rendering

arXiv: https://arxiv.org/abs/2101.01602 · HTML: https://mlsanity.com/paper/2101.01602/

## Key facts

- Cited by 76 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Dec 2020.

## Built on by (most cited first, 30 of 76)

- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks](https://mlsanity.com/paper/2103.03231/) (2021)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations](https://mlsanity.com/paper/2209.03494/) (2022)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering](https://mlsanity.com/paper/2109.07448/) (2021)
- [NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields](https://mlsanity.com/paper/2210.15947/) (2022)
- [SUDS: Scalable Urban Dynamic Scenes](https://mlsanity.com/paper/2303.14536/) (2023)
- [D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video](https://mlsanity.com/paper/2205.15838/) (2022)
- [Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition](https://mlsanity.com/paper/2302.11566/) (2023)
- [Diffusion-SDF: Conditional Generative Modeling of Signed Distance Functions](https://mlsanity.com/paper/2211.13757/) (2022)
- [NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenes](https://mlsanity.com/paper/2111.13260/) (2021)
- [PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects](https://mlsanity.com/paper/2308.07391/) (2023)
- [GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds](https://mlsanity.com/paper/2104.07659/) (2021)
- [NeuralDiff: Segmenting 3D objects that move in egocentric videos](https://mlsanity.com/paper/2110.09936/) (2021)
- [EPIC Fields: Marrying 3D Geometry and Video Understanding](https://mlsanity.com/paper/2306.08731/) (2023)
- [Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting](https://mlsanity.com/paper/2410.20815/) (2024)
- [FiG-NeRF: Figure-Ground Neural Radiance Fields for 3D Object Category Modelling](https://mlsanity.com/paper/2104.08418/) (2021)
- [Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering](https://mlsanity.com/paper/2112.04312/) (2021)
- [Reinforcement Learning with Neural Radiance Fields](https://mlsanity.com/paper/2206.01634/) (2022)
- [Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction](https://mlsanity.com/paper/2310.17527/) (2023)
- [HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture](https://mlsanity.com/paper/2112.06904/) (2021)
- [Playable Environments: Video Manipulation in Space and Time](https://mlsanity.com/paper/2203.01914/) (2022)
- [Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields](https://mlsanity.com/paper/2308.11974/) (2023)
- [NVFi: Neural Velocity Fields for 3D Physics Learning from Dynamic Videos](https://mlsanity.com/paper/2312.06398/) (2023)
- [BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fields](https://mlsanity.com/paper/2306.03000/) (2023)
- [Dynamic LiDAR Re-simulation using Compositional Neural Fields](https://mlsanity.com/paper/2312.05247/) (2023)
- [Articulate your NeRF: Unsupervised articulated object modeling via conditional view synthesis](https://mlsanity.com/paper/2406.16623/) (2024)

## Abstract (arXiv)

We present STaR, a novel method that performs Self-supervised Tracking and Reconstruction of dynamic scenes with rigid motion from multi-view RGB videos without any manual annotation. Recent work has shown that neural networks are surprisingly effective at the task of compressing many views of a scene into a learned function which maps from a viewing ray to an observed radiance value via volume rendering. Unfortunately, these methods lose all their predictive power once any object in the scene has moved. In this work, we explicitly model rigid motion of objects in the context of neural representations of radiance fields. We show that without any additional human specified supervision, we can reconstruct a dynamic scene with a single rigid object in motion by simultaneously decomposing it into its two constituent parts and encoding each with its own neural representation. We achieve this by jointly optimizing the parameters of two neural radiance fields and a set of rigid poses which align the two fields at each frame. On both synthetic and real world datasets, we demonstrate that our method can render photorealistic novel views, where novelty is measured on both spatial and temporal axes. Our factored representation furthermore enables animation of unseen object motion.
