# A Survey on Deep Reinforcement Learning for Audio-Based Applications

arXiv: https://arxiv.org/abs/2101.00240 · HTML: https://mlsanity.com/paper/2101.00240/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 160 of its 300 references that are in the map.
- First posted on arXiv 1 Jan 2021.

## Builds on (most cited first, 30 of 160)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Adversarial Discriminative Domain Adaptation](https://mlsanity.com/paper/1702.05464/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Natural TTS Synthesis by Conditioning WaveNet on Mel Spectrogram Predictions](https://mlsanity.com/paper/1712.05884/) (2017)
- [Efficient Transformers: A Survey](https://mlsanity.com/paper/2009.06732/) (2020)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modelling](https://mlsanity.com/paper/1810.00278/) (2018)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [MELD: A Multimodal Multi-Party Dataset for Emotion Recognition in Conversations](https://mlsanity.com/paper/1810.02508/) (2018)
- [Listen, Attend and Spell](https://mlsanity.com/paper/1508.01211/) (2015)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)

## Built on by (most cited first, 17 of 17)

- [Transformers in Speech Processing: A Survey](https://mlsanity.com/paper/2303.11607/) (2023)
- [MusicRL: Aligning Music Generation to Human Preferences](https://mlsanity.com/paper/2402.04229/) (2024)
- [Reinforcement Learning for Emotional Text-to-Speech Synthesis with Improved Emotion Discriminability](https://mlsanity.com/paper/2104.01408/) (2021)
- [xLSTM-Mixer: Multivariate Time Series Forecasting by Mixing via Scalar Memories](https://mlsanity.com/paper/2410.16928/) (2024)
- [Transformers in Reinforcement Learning: A Survey](https://mlsanity.com/paper/2307.05979/) (2023)
- [Diversity-Rewarded CFG Distillation](https://mlsanity.com/paper/2410.06084/) (2024)
- [Semi-supervised cross-lingual speech emotion recognition](https://mlsanity.com/paper/2207.06767/) (2022)
- [Automated Detection of Sport Highlights from Audio and Video Sources](https://mlsanity.com/paper/2501.16100/) (2025)
- [FLASH-RL: Federated Learning Addressing System and Static Heterogeneity using Reinforcement Learning](https://mlsanity.com/paper/2311.06917/) (2023)
- [Audio-Driven Reinforcement Learning for Head-Orientation in Naturalistic Environments](https://mlsanity.com/paper/2409.10048/) (2024)
- [Fast and Highly Expressive Policy Learning for Offline Reinforcement Learning via Bootstrapped Flow Q-Learning](https://mlsanity.com/paper/2606.10613/) (2026)
- [Hierarchical RNNs-Based Transformers MADDPG for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/2105.04888/) (2021)
- [A Synergistic Framework of Nonlinear Acoustic Computing and Reinforcement Learning for Real-World Human-Robot Interaction](https://mlsanity.com/paper/2505.01998/) (2025)
- [Domain Adapting Deep Reinforcement Learning for Real-world Speech Emotion Recognition](https://mlsanity.com/paper/2207.12248/) (2022)
- [Computational Charisma -- A Brick by Brick Blueprint for Building Charismatic Artificial Intelligence](https://mlsanity.com/paper/2301.00142/) (2022)
- [Packet Header Recognition Utilizing an All-Optical Reservoir Based on Reinforcement-Learning-Optimized Double-Ring Resonator](https://mlsanity.com/paper/2308.13818/) (2023)
- [RLEEGNet: Integrating Brain-Computer Interfaces with Adaptive AI for Intuitive Responsiveness and High-Accuracy Motor Imagery Classification](https://mlsanity.com/paper/2402.09465/) (2024)

## Abstract (arXiv)

Deep reinforcement learning (DRL) is poised to revolutionise the field of artificial intelligence (AI) by endowing autonomous systems with high levels of understanding of the real world. Currently, deep learning (DL) is enabling DRL to effectively solve various intractable problems in various fields. Most importantly, DRL algorithms are also being employed in audio signal processing to learn directly from speech, music and other sound signals in order to create audio-based autonomous systems that have many promising application in the real world. In this article, we conduct a comprehensive survey on the progress of DRL in the audio domain by bringing together the research studies across different speech and music-related areas. We begin with an introduction to the general field of DL and reinforcement learning (RL), then progress to the main DRL methods and their applications in the audio domain. We conclude by presenting challenges faced by audio-based DRL agents and highlighting open areas for future research and investigation.
