# DVD: A Diagnostic Dataset for Multi-step Reasoning in Video Grounded Dialogue

arXiv: https://arxiv.org/abs/2101.00151 · HTML: https://mlsanity.com/paper/2101.00151/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 56 references that are in the map.
- First posted on arXiv 1 Jan 2021.

## Builds on (most cited first, 30 of 40)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering](https://mlsanity.com/paper/1612.00837/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Models](https://mlsanity.com/paper/1505.04870/) (2015)
- [Localizing Moments in Video with Natural Language](https://mlsanity.com/paper/1708.01641/) (2017)
- [Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?](https://mlsanity.com/paper/1711.09577/) (2017)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [TVQA: Localized, Compositional Video Question Answering](https://mlsanity.com/paper/1809.01696/) (2018)
- [TGIF-QA: Toward Spatio-Temporal Reasoning in Visual Question Answering](https://mlsanity.com/paper/1704.04497/) (2017)
- [Visual Dialog](https://mlsanity.com/paper/1611.08669/) (2016)
- [Neural Module Networks](https://mlsanity.com/paper/1511.02799/) (2015)
- [Visual7W: Grounded Question Answering in Images](https://mlsanity.com/paper/1511.03416/) (2015)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Building End-To-End Dialogue Systems Using Generative Hierarchical Neural Network Models](https://mlsanity.com/paper/1507.04808/) (2015)
- [A Dataset for Movie Description](https://mlsanity.com/paper/1501.02530/) (2015)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Neural Belief Tracker: Data-Driven Dialogue State Tracking](https://mlsanity.com/paper/1606.03777/) (2016)
- [CATER: A diagnostic dataset for Compositional Actions and TEmporal Reasoning](https://mlsanity.com/paper/1910.04744/) (2019)
- [Audio-Visual Scene-Aware Dialog](https://mlsanity.com/paper/1901.09107/) (2019)
- [Analyzing the Behavior of Visual Question Answering Models](https://mlsanity.com/paper/1606.07356/) (2016)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [A Multi-World Approach to Question Answering about Real-World Scenes based on Uncertain Input](https://mlsanity.com/paper/1410.0210/) (2014)
- [Learning End-to-End Goal-Oriented Dialog](https://mlsanity.com/paper/1605.07683/) (2016)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [Are You Talking to a Machine? Dataset and Methods for Multilingual Image Question Answering](https://mlsanity.com/paper/1505.05612/) (2015)

## Built on by (most cited first, 13 of 13)

- [Multimodal Learning with Transformers: A Survey](https://mlsanity.com/paper/2206.06488/) (2022)
- [Natural Language Reasoning, A Survey](https://mlsanity.com/paper/2303.14725/) (2023)
- [Multimodal Conversational AI: A Survey of Datasets and Approaches](https://mlsanity.com/paper/2205.06907/) (2022)
- [VSTAR: A Video-grounded Dialogue Dataset for Situated Semantic Understanding with Scene and Topic Transitions](https://mlsanity.com/paper/2305.18756/) (2023)
- [Benchmarks for Physical Reasoning AI](https://mlsanity.com/paper/2312.10728/) (2023)
- [Multimodal Dialogue State Tracking](https://mlsanity.com/paper/2206.07898/) (2022)
- [OLViT: Multi-Modal State Tracking via Attention-Based Embeddings for Video-Grounded Dialog](https://mlsanity.com/paper/2402.13146/) (2024)
- [Multi-Modal Video Dialog State Tracking in the Wild](https://mlsanity.com/paper/2407.02218/) (2024)
- [C3: Compositional Counterfactual Contrastive Learning for Video-grounded Dialogues](https://mlsanity.com/paper/2106.08914/) (2021)
- [Enabling Harmonious Human-Machine Interaction with Visual-Context Augmented Dialogue System: A Review](https://mlsanity.com/paper/2207.00782/) (2022)
- [Video-VoT-R1: An efficient video inference model integrating image packing and AoE architecture](https://mlsanity.com/paper/2503.15807/) (2025)
- [Resolving the Human Subjects Status of Machine Learning's Crowdworkers](https://mlsanity.com/paper/2206.04039/) (2022)
- [Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scene](https://mlsanity.com/paper/2203.08362/) (2022)

## Abstract (arXiv)

A video-grounded dialogue system is required to understand both dialogue, which contains semantic dependencies from turn to turn, and video, which contains visual cues of spatial and temporal scene variations. Building such dialogue systems is a challenging problem, involving various reasoning types on both visual and language inputs. Existing benchmarks do not have enough annotations to thoroughly analyze dialogue systems and understand their capabilities and limitations in isolation. These benchmarks are also not explicitly designed to minimise biases that models can exploit without actual reasoning. To address these limitations, in this paper, we present DVD, a Diagnostic Dataset for Video-grounded Dialogues. The dataset is designed to contain minimal biases and has detailed annotations for the different types of reasoning over the spatio-temporal space of video. Dialogues are synthesized over multiple question turns, each of which is injected with a set of cross-turn semantic relationships. We use DVD to analyze existing approaches, providing interesting insights into their abilities and limitations. In total, DVD is built from 11k CATER synthetic videos and contains 10 instances of 10-round dialogues for each video, resulting in more than 100k dialogues and 1M question-answer pairs. Our code and dataset are publicly available at https://github.com/facebookresearch/DVDialogues.
