# Partially Observable Mean Field Reinforcement Learning

arXiv: https://arxiv.org/abs/2012.15791 · HTML: https://mlsanity.com/paper/2012.15791/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Dec 2020.

## Built on by (most cited first, 16 of 16)

- [A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.03859/) (2022)
- [Partially Observable Mean Field Multi-Agent Reinforcement Learning Based on Graph-Attention](https://mlsanity.com/paper/2304.12653/) (2023)
- [Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior](https://mlsanity.com/paper/2307.06175/) (2023)
- [Regularization of the policy updates for stabilizing Mean Field Games](https://mlsanity.com/paper/2304.01547/) (2023)
- [Multi-Agent Reinforcement Learning: Methods, Applications, Visionary Prospects, and Challenges](https://mlsanity.com/paper/2305.10091/) (2023)
- [MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games](https://mlsanity.com/paper/2405.00282/) (2024)
- [Sampling Through the Lens of Sequential Decision Making](https://mlsanity.com/paper/2208.08056/) (2022)
- [Major-Minor Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.10665/) (2023)
- [Reinforcement Learning for Finite Space Mean-Field Type Games](https://mlsanity.com/paper/2409.18152/) (2024)
- [MFC-EQ: Mean-Field Control with Envelope Q-Learning for Moving Decentralized Agents in Formation](https://mlsanity.com/paper/2410.12062/) (2024)
- [Toward Adaptable Multi-Agent Reinforcement Learning: An Assumption-Aware Review](https://mlsanity.com/paper/2507.10142/) (2025)
- [Networked Communication for Decentralised Agents in Mean-Field Games](https://mlsanity.com/paper/2306.02766/) (2023)
- [Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimation](https://mlsanity.com/paper/2408.11607/) (2024)
- [Neural Mean-Field Games: Extending Mean-Field Game Theory with Neural Stochastic Differential Equations](https://mlsanity.com/paper/2504.13228/) (2025)
- [Vulnerable Agent Identification in Large-Scale Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2509.15103/) (2025)
- [Recurrent Structural Policy Gradient for Partially Observable Mean Field Games](https://mlsanity.com/paper/2602.20141/) (2026)

## Abstract (arXiv)

Traditional multi-agent reinforcement learning algorithms are not scalable to environments with more than a few agents, since these algorithms are exponential in the number of agents. Recent research has introduced successful methods to scale multi-agent reinforcement learning algorithms to many agent scenarios using mean field theory. Previous work in this field assumes that an agent has access to exact cumulative metrics regarding the mean field behaviour of the system, which it can then use to take its actions. In this paper, we relax this assumption and maintain a distribution to model the uncertainty regarding the mean field of the system. We consider two different settings for this problem. In the first setting, only agents in a fixed neighbourhood are visible, while in the second setting, the visibility of agents is determined at random based on distances. For each of these settings, we introduce a Q-learning based algorithm that can learn effectively. We prove that this Q-learning estimate stays very close to the Nash Q-value (under a common set of assumptions) for the first setting. We also empirically show our algorithms outperform multiple baselines in three different games in the MAgents framework, which supports large environments with many agents learning simultaneously to achieve possibly distinct goals.
