# OSTeC: One-Shot Texture Completion

arXiv: https://arxiv.org/abs/2012.15370 · HTML: https://mlsanity.com/paper/2012.15370/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Dec 2020.

## Built on by (most cited first, 30 of 37)

- [Sample and Computation Redistribution for Efficient Face Detection](https://mlsanity.com/paper/2105.04714/) (2021)
- [ClipFace: Text-guided Editing of Textured 3D Morphable Models](https://mlsanity.com/paper/2212.01406/) (2022)
- [AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANs](https://mlsanity.com/paper/2112.05957/) (2021)
- [FitMe: Deep Photorealistic 3D Morphable Model Avatars](https://mlsanity.com/paper/2305.09641/) (2023)
- [VideoGen-of-Thought: Step-by-step generating multi-shot video with minimal manual intervention](https://mlsanity.com/paper/2503.15138/) (2025)
- [Relightify: Relightable 3D Faces from a Single Image via Diffusion Models](https://mlsanity.com/paper/2305.06077/) (2023)
- [Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/2105.07474/) (2021)
- [Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguation](https://mlsanity.com/paper/2205.03962/) (2022)
- [Facial Geometric Detail Recovery via Implicit Representation](https://mlsanity.com/paper/2203.09692/) (2022)
- [Towards Realistic Generative 3D Face Models](https://mlsanity.com/paper/2304.12483/) (2023)
- [ComfyGPT: A Self-Optimizing Multi-Agent System for Comprehensive ComfyUI Workflow Generation](https://mlsanity.com/paper/2503.17671/) (2025)
- [BareSkinNet: De-makeup and De-lighting via 3D Face Reconstruction](https://mlsanity.com/paper/2209.09029/) (2022)
- [Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition](https://mlsanity.com/paper/2302.13279/) (2023)
- [POCE: Pose-Controllable Expression Editing](https://mlsanity.com/paper/2304.08938/) (2023)
- [Deep Face Video Inpainting via UV Mapping](https://mlsanity.com/paper/2109.00681/) (2021)
- [Makeup Prior Models for 3D Facial Makeup Estimation and Applications](https://mlsanity.com/paper/2403.17761/) (2024)
- [FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy](https://mlsanity.com/paper/2503.17197/) (2025)
- [Unsupervised High-Fidelity Facial Texture Generation and Reconstruction](https://mlsanity.com/paper/2110.04760/) (2021)
- [VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face Reconstruction](https://mlsanity.com/paper/2409.09740/) (2024)
- [VideoGen-of-Thought: Step-by-step generating multi-shot video with minimal manual intervention](https://mlsanity.com/paper/2412.02259/) (2024)
- [TemporalUV: Capturing Loose Clothing with Temporally Coherent UV Coordinates](https://mlsanity.com/paper/2204.03671/) (2022)
- [FitDiff: Robust monocular 3D facial shape and reflectance estimation using Diffusion Models](https://mlsanity.com/paper/2312.04465/) (2023)
- [Weakly-Supervised Photo-realistic Texture Generation for 3D Face Reconstruction](https://mlsanity.com/paper/2106.08148/) (2021)
- [Physically-Based Face Rendering for NIR-VIS Face Recognition](https://mlsanity.com/paper/2211.06408/) (2022)
- [High-Quality 3D Face Reconstruction with Affine Convolutional Networks](https://mlsanity.com/paper/2310.14237/) (2023)
- [FakeParts: a New Family of AI-Generated DeepFakes](https://mlsanity.com/paper/2508.21052/) (2025)
- [FaceRefiner: High-Fidelity Facial Texture Refinement with Differentiable Rendering-based Style Transfer](https://mlsanity.com/paper/2601.04520/) (2026)
- [High-Quality Facial Albedo Generation for 3D Face Reconstruction from a Single Image using a Coarse-to-Fine Approach](https://mlsanity.com/paper/2506.13233/) (2025)
- [Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading](https://mlsanity.com/paper/2606.28144/) (2026)
- [Controllable Face Manipulation and UV Map Generation by Self-supervised Learning](https://mlsanity.com/paper/2209.12050/) (2022)

## Abstract (arXiv)

The last few years have witnessed the great success of non-linear generative models in synthesizing high-quality photorealistic face images. Many recent 3D facial texture reconstruction and pose manipulation from a single image approaches still rely on large and clean face datasets to train image-to-image Generative Adversarial Networks (GANs). Yet the collection of such a large scale high-resolution 3D texture dataset is still very costly and difficult to maintain age/ethnicity balance. Moreover, regression-based approaches suffer from generalization to the in-the-wild conditions and are unable to fine-tune to a target-image. In this work, we propose an unsupervised approach for one-shot 3D facial texture completion that does not require large-scale texture datasets, but rather harnesses the knowledge stored in 2D face generators. The proposed approach rotates an input image in 3D and fill-in the unseen regions by reconstructing the rotated image in a 2D face generator, based on the visible parts. Finally, we stitch the most visible textures at different angles in the UV image-plane. Further, we frontalize the target image by projecting the completed texture into the generator. The qualitative and quantitative experiments demonstrate that the completed UV textures and frontalized images are of high quality, resembles the original identity, can be used to train a texture GAN model for 3DMM fitting and improve pose-invariant face recognition.
