# Transience in Countable MDPs

arXiv: https://arxiv.org/abs/2012.13739 · HTML: https://mlsanity.com/paper/2012.13739/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Dec 2020.

## Built on by (most cited first, 2 of 2)

- [Strategy Complexity of Point Payoff, Mean Payoff and Total Payoff Objectives in Countable MDPs](https://mlsanity.com/paper/2203.07079/) (2022)
- [Strategy Complexity of Mean Payoff, Total Payoff and Point Payoff Objectives in Countable MDPs](https://mlsanity.com/paper/2107.03287/) (2021)

## Abstract (arXiv)

The Transience objective is not to visit any state infinitely often. While this is not possible in finite Markov Decision Process (MDP), it can be satisfied in countably infinite ones, e.g., if the transition graph is acyclic. We prove the following fundamental properties of Transience in countably infinite MDPs. 1. There exist uniformly ε-optimal MD strategies (memoryless deterministic) for Transience, even in infinitely branching MDPs. 2. Optimal strategies for Transience need not exist, even if the MDP is finitely branching. However, if an optimal strategy exists then there is also an optimal MD strategy. 3. If an MDP is universally transient (i.e., almost surely transient under all strategies) then many other objectives have a lower strategy complexity than in general MDPs. E.g., ε-optimal strategies for Safety and co-B"uchi and optimal strategies for 0,1,2-Parity (where they exist) can be chosen MD, even if the MDP is infinitely branching.
