# Evaluating Agents without Rewards

arXiv: https://arxiv.org/abs/2012.11538 · HTML: https://mlsanity.com/paper/2012.11538/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Dec 2020.

## Built on by (most cited first, 4 of 4)

- [An information-theoretic perspective on intrinsic motivation in reinforcement learning: a survey](https://mlsanity.com/paper/2209.08890/) (2022)
- [Curiosity-Driven Exploration via Latent Bayesian Surprise](https://mlsanity.com/paper/2104.07495/) (2021)
- [Discovering Diverse Nearly Optimal Policies with Successor Features](https://mlsanity.com/paper/2106.00669/) (2021)
- [Intrinsically-Motivated Humans and Agents in Open-World Exploration](https://mlsanity.com/paper/2503.23631/) (2025)

## Abstract (arXiv)

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been proposed for agents to learn without external supervision, but it has been unclear how well they reflect task rewards or human behavior. To accelerate the development of intrinsic objectives, we retrospectively compute potential objectives on pre-collected datasets of agent behavior, rather than optimizing them online, and compare them by analyzing their correlations. We study input entropy, information gain, and empowerment across seven agents, three Atari games, and the 3D game Minecraft. We find that all three intrinsic objectives correlate more strongly with a human behavior similarity metric than with task reward. Moreover, input entropy and information gain correlate more strongly with human similarity than task reward does, suggesting the use of intrinsic objectives for designing agents that behave similarly to human players.
