# GlocalNet: Class-aware Long-term Human Motion Synthesis

arXiv: https://arxiv.org/abs/2012.10744 · HTML: https://mlsanity.com/paper/2012.10744/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Dec 2020.

## Built on by (most cited first, 10 of 10)

- [Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation](https://mlsanity.com/paper/2203.13161/) (2022)
- [Implicit Neural Representations for Variable Length Human Motion Generation](https://mlsanity.com/paper/2203.13694/) (2022)
- [EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generation](https://mlsanity.com/paper/2305.18891/) (2023)
- [PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision](https://mlsanity.com/paper/2203.15625/) (2022)
- [GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction](https://mlsanity.com/paper/2110.00380/) (2021)
- [MUGL: Large Scale Multi Person Conditional Action Generation with Locomotion](https://mlsanity.com/paper/2110.11460/) (2021)
- [PaCMO: Partner Dependent Human Motion Generation in Dyadic Human Activity using Neural Operators](https://mlsanity.com/paper/2211.16210/) (2022)
- [Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding](https://mlsanity.com/paper/2208.00774/) (2022)
- [3d human motion generation from the text via gesture action classification and the autoregressive model](https://mlsanity.com/paper/2211.10003/) (2022)
- [KP-RNN: A Deep Learning Pipeline for Human Motion Prediction and Synthesis of Performance Art](https://mlsanity.com/paper/2210.04366/) (2022)

## Abstract (arXiv)

Synthesis of long-term human motion skeleton sequences is essential to aid human-centric video generation with potential applications in Augmented Reality, 3D character animations, pedestrian trajectory prediction, etc. Long-term human motion synthesis is a challenging task due to multiple factors like, long-term temporal dependencies among poses, cyclic repetition across poses, bi-directional and multi-scale dependencies among poses, variable speed of actions, and a large as well as partially overlapping space of temporal pose variations across multiple class/types of human activities. This paper aims to address these challenges to synthesize a long-term (> 6000 ms) human motion trajectory across a large variety of human activity classes (>50). We propose a two-stage activity generation method to achieve this goal, where the first stage deals with learning the long-term global pose dependencies in activity sequences by learning to synthesize a sparse motion trajectory while the second stage addresses the generation of dense motion trajectories taking the output of the first stage. We demonstrate the superiority of the proposed method over SOTA methods using various quantitative evaluation metrics on publicly available datasets.
