# Assessing Pattern Recognition Performance of Neuronal Cultures through Accurate Simulation

arXiv: https://arxiv.org/abs/2012.10355 · HTML: https://mlsanity.com/paper/2012.10355/

## Key facts

- Cited by 7 papers in the map (data through 13 Oct 2026).
- First posted on arXiv 18 Dec 2020.

## Built on by (most cited first, 7 of 7)

- [FastHebb: Scaling Hebbian Training of Deep Neural Networks to ImageNet Level](https://mlsanity.com/paper/2207.03172/) (2022)
- [Spiking Neural Networks and Bio-Inspired Supervised Deep Learning: A Survey](https://mlsanity.com/paper/2307.16235/) (2023)
- [Synaptic Plasticity Models and Bio-Inspired Unsupervised Deep Learning: A Survey](https://mlsanity.com/paper/2307.16236/) (2023)
- [Continual Learning with Neuromorphic Computing: Foundations, Methods, and Emerging Applications](https://mlsanity.com/paper/2410.09218/) (2024)
- [Deep Features for CBIR with Scarce Data using Hebbian Learning](https://mlsanity.com/paper/2205.08935/) (2022)
- [From Neurons to Computation: Biological Reservoir Computing for Pattern Recognition](https://mlsanity.com/paper/2505.03510/) (2025)
- [From Neural Activity to Computation: Biological Reservoirs for Pattern Recognition in Digit Classification](https://mlsanity.com/paper/2510.05637/) (2025)

## Abstract (arXiv)

Previous work has shown that it is possible to train neuronal cultures on Multi-Electrode Arrays (MEAs), to recognize very simple patterns. However, this work was mainly focused to demonstrate that it is possible to induce plasticity in cultures, rather than performing a rigorous assessment of their pattern recognition performance. In this paper, we address this gap by developing a methodology that allows us to assess the performance of neuronal cultures on a learning task. Specifically, we propose a digital model of the real cultured neuronal networks; we identify biologically plausible simulation parameters that allow us to reliably reproduce the behavior of real cultures; we use the simulated culture to perform handwritten digit recognition and rigorously evaluate its performance; we also show that it is possible to find improved simulation parameters for the specific task, which can guide the creation of real cultures.
