# Human Mesh Recovery from Multiple Shots

arXiv: https://arxiv.org/abs/2012.09843 · HTML: https://mlsanity.com/paper/2012.09843/

## Key facts

- Cited by 52 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Dec 2020.

## Built on by (most cited first, 30 of 52)

- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Playing for 3D Human Recovery](https://mlsanity.com/paper/2110.07588/) (2021)
- [EgoHumans: An Egocentric 3D Multi-Human Benchmark](https://mlsanity.com/paper/2305.16487/) (2023)
- [Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learning](https://mlsanity.com/paper/2501.06994/) (2025)
- [Estimating Body and Hand Motion in an Ego-sensed World](https://mlsanity.com/paper/2410.03665/) (2024)
- [Occluded Human Mesh Recovery](https://mlsanity.com/paper/2203.13349/) (2022)
- [Learning Implicit Templates for Point-Based Clothed Human Modeling](https://mlsanity.com/paper/2207.06955/) (2022)
- [RoHM: Robust Human Motion Reconstruction via Diffusion](https://mlsanity.com/paper/2401.08570/) (2024)
- [ReFit: Recurrent Fitting Network for 3D Human Recovery](https://mlsanity.com/paper/2308.11184/) (2023)
- [TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer](https://mlsanity.com/paper/2211.10705/) (2022)
- [PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers](https://mlsanity.com/paper/2303.09187/) (2023)
- [On the Benefits of 3D Pose and Tracking for Human Action Recognition](https://mlsanity.com/paper/2304.01199/) (2023)
- [Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions](https://mlsanity.com/paper/2410.20294/) (2024)
- [Reconstructing People, Places, and Cameras](https://mlsanity.com/paper/2412.17806/) (2024)
- [The One Where They Reconstructed 3D Humans and Environments in TV Shows](https://mlsanity.com/paper/2207.14279/) (2022)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [MovieCuts: A New Dataset and Benchmark for Cut Type Recognition](https://mlsanity.com/paper/2109.05569/) (2021)
- [Virtual Correspondence: Humans as a Cue for Extreme-View Geometry](https://mlsanity.com/paper/2206.08365/) (2022)
- [Tracking People with 3D Representations](https://mlsanity.com/paper/2111.07868/) (2021)
- [ImmFusion: Robust mmWave-RGB Fusion for 3D Human Body Reconstruction in All Weather Conditions](https://mlsanity.com/paper/2210.01346/) (2022)
- [Predicting 4D Hand Trajectory from Monocular Videos](https://mlsanity.com/paper/2501.08329/) (2025)
- [MultiPhys: Multi-Person Physics-aware 3D Motion Estimation](https://mlsanity.com/paper/2404.11987/) (2024)
- [Tracking People by Predicting 3D Appearance, Location & Pose](https://mlsanity.com/paper/2112.04477/) (2021)
- [PoseBERT: A Generic Transformer Module for Temporal 3D Human Modeling](https://mlsanity.com/paper/2208.10211/) (2022)

## Abstract (arXiv)

Videos from edited media like movies are a useful, yet under-explored source of information. The rich variety of appearance and interactions between humans depicted over a large temporal context in these films could be a valuable source of data. However, the richness of data comes at the expense of fundamental challenges such as abrupt shot changes and close up shots of actors with heavy truncation, which limits the applicability of existing human 3D understanding methods. In this paper, we address these limitations with an insight that while shot changes of the same scene incur a discontinuity between frames, the 3D structure of the scene still changes smoothly. This allows us to handle frames before and after the shot change as multi-view signal that provide strong cues to recover the 3D state of the actors. We propose a multi-shot optimization framework, which leads to improved 3D reconstruction and mining of long sequences with pseudo ground truth 3D human mesh. We show that the resulting data is beneficial in the training of various human mesh recovery models: for single image, we achieve improved robustness; for video we propose a pure transformer-based temporal encoder, which can naturally handle missing observations due to shot changes in the input frames. We demonstrate the importance of the insight and proposed models through extensive experiments. The tools we develop open the door to processing and analyzing in 3D content from a large library of edited media, which could be helpful for many downstream applications. Project page: https://geopavlakos.github.io/multishot
