# SceneFormer: Indoor Scene Generation with Transformers

arXiv: https://arxiv.org/abs/2012.09793 · HTML: https://mlsanity.com/paper/2012.09793/

## Key facts

- Cited by 158 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Dec 2020.

## Built on by (most cited first, 30 of 158)

- [Transformers in Vision: A Survey](https://mlsanity.com/paper/2101.01169/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [DeepCAD: A Deep Generative Network for Computer-Aided Design Models](https://mlsanity.com/paper/2105.09492/) (2021)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [GAUDI: A Neural Architect for Immersive 3D Scene Generation](https://mlsanity.com/paper/2207.13751/) (2022)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [ShapeFormer: Transformer-based Shape Completion via Sparse Representation](https://mlsanity.com/paper/2201.10326/) (2022)
- [3DILG: Irregular Latent Grids for 3D Generative Modeling](https://mlsanity.com/paper/2205.13914/) (2022)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation](https://mlsanity.com/paper/2401.17053/) (2024)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [LEGO-Net: Learning Regular Rearrangements of Objects in Rooms](https://mlsanity.com/paper/2301.09629/) (2023)
- [CityDreamer: Compositional Generative Model of Unbounded 3D Cities](https://mlsanity.com/paper/2309.00610/) (2023)
- [SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collections](https://mlsanity.com/paper/2302.01330/) (2023)
- [SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects](https://mlsanity.com/paper/2410.16499/) (2024)
- [SketchGen: Generating Constrained CAD Sketches](https://mlsanity.com/paper/2106.02711/) (2021)
- [Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation](https://mlsanity.com/paper/2505.02836/) (2025)
- [TransCrowd: weakly-supervised crowd counting with transformers](https://mlsanity.com/paper/2104.09116/) (2021)
- [Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraints](https://mlsanity.com/paper/2310.03602/) (2023)
- [StructFormer: Learning Spatial Structure for Language-Guided Semantic Rearrangement of Novel Objects](https://mlsanity.com/paper/2110.10189/) (2021)
- [CC3D: Layout-Conditioned Generation of Compositional 3D Scenes](https://mlsanity.com/paper/2303.12074/) (2023)
- [MIME: Human-Aware 3D Scene Generation](https://mlsanity.com/paper/2212.04360/) (2022)
- [CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion](https://mlsanity.com/paper/2305.16283/) (2023)
- [ISTR: End-to-End Instance Segmentation with Transformers](https://mlsanity.com/paper/2105.00637/) (2021)

## Abstract (arXiv)

We address the task of indoor scene generation by generating a sequence of objects, along with their locations and orientations conditioned on a room layout. Large-scale indoor scene datasets allow us to extract patterns from user-designed indoor scenes, and generate new scenes based on these patterns. Existing methods rely on the 2D or 3D appearance of these scenes in addition to object positions, and make assumptions about the possible relations between objects. In contrast, we do not use any appearance information, and implicitly learn object relations using the self-attention mechanism of transformers. We show that our model design leads to faster scene generation with similar or improved levels of realism compared to previous methods. Our method is also flexible, as it can be conditioned not only on the room layout but also on text descriptions of the room, using only the cross-attention mechanism of transformers. Our user study shows that our generated scenes are preferred to the state-of-the-art FastSynth scenes 53.9% and 56.7% of the time for bedroom and living room scenes, respectively. At the same time, we generate a scene in 1.48 seconds on average, 20% faster than FastSynth.
