# Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation

arXiv: https://arxiv.org/abs/2012.09424 · HTML: https://mlsanity.com/paper/2012.09424/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Dec 2020.

## Built on by (most cited first, 3 of 3)

- [Action2Score: An Embedding Approach To Score Player Action](https://mlsanity.com/paper/2207.10297/) (2022)
- [An efficient machine learning approach for extracting eSports players distinguishing features and classifying their skill levels using symbolic transfer entropy and consensus nested cross validation](https://mlsanity.com/paper/2407.11972/) (2024)
- [Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2](https://mlsanity.com/paper/2606.26970/) (2026)

## Abstract (arXiv)

The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the following two aspects: 1) the lack of sufficient in-game features; 2) the absence of interpretability in the prediction results. These two limitations greatly restrict the practical performance and industrial application of the current works. In this work, we collect and release a large-scale dataset containing rich in-game features for the popular MOBA game Honor of Kings. We then propose to predict four types of important events in an interpretable way by attributing the predictions to the input features using two gradient-based attribution methods: Integrated Gradients and SmoothGrad. To evaluate the explanatory power of different models and attribution methods, a fidelity-based evaluation metric is further proposed. Finally, we evaluate the accuracy and Fidelity of several competitive methods on the collected dataset to assess how well machines predict events in MOBA games.
