# DECOR-GAN: 3D Shape Detailization by Conditional Refinement

arXiv: https://arxiv.org/abs/2012.09159 · HTML: https://mlsanity.com/paper/2012.09159/

## Key facts

- Cited by 45 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Dec 2020.

## Built on by (most cited first, 30 of 45)

- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [Locally Attentional SDF Diffusion for Controllable 3D Shape Generation](https://mlsanity.com/paper/2305.04461/) (2023)
- [SDF-StyleGAN: Implicit SDF-Based StyleGAN for 3D Shape Generation](https://mlsanity.com/paper/2206.12055/) (2022)
- [Towards Implicit Text-Guided 3D Shape Generation](https://mlsanity.com/paper/2203.14622/) (2022)
- [Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields](https://mlsanity.com/paper/2106.05187/) (2021)
- [Disentangled3D: Learning a 3D Generative Model with Disentangled Geometry and Appearance from Monocular Images](https://mlsanity.com/paper/2203.15926/) (2022)
- [AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis](https://mlsanity.com/paper/2204.03105/) (2022)
- [Learning to Generate 3D Shapes from a Single Example](https://mlsanity.com/paper/2208.02946/) (2022)
- [Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shape](https://mlsanity.com/paper/2305.15399/) (2023)
- [Make-A-Shape: a Ten-Million-scale 3D Shape Model](https://mlsanity.com/paper/2401.11067/) (2024)
- [LL3M: Large Language 3D Modelers](https://mlsanity.com/paper/2508.08228/) (2025)
- [Eval3D: Interpretable and Fine-grained Evaluation for 3D Generation](https://mlsanity.com/paper/2504.18509/) (2025)
- [CHeart: A Conditional Spatio-Temporal Generative Model for Cardiac Anatomy](https://mlsanity.com/paper/2301.13098/) (2023)
- [ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering](https://mlsanity.com/paper/2306.04889/) (2023)
- [Topology-Aware Latent Diffusion for 3D Shape Generation](https://mlsanity.com/paper/2401.17603/) (2024)
- [3D VR Sketch Guided 3D Shape Prototyping and Exploration](https://mlsanity.com/paper/2306.10830/) (2023)
- [Pushing the Limits of 3D Shape Generation at Scale](https://mlsanity.com/paper/2306.11510/) (2023)
- [DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow](https://mlsanity.com/paper/2411.16820/) (2024)
- [Wavelet Latent Diffusion (Wala): Billion-Parameter 3D Generative Model with Compact Wavelet Encodings](https://mlsanity.com/paper/2411.08017/) (2024)
- [What's the Situation with Intelligent Mesh Generation: A Survey and Perspectives](https://mlsanity.com/paper/2211.06009/) (2022)
- [Spectrum AUC Difference (SAUCD): Human-aligned 3D Shape Evaluation](https://mlsanity.com/paper/2403.01619/) (2024)
- [TetGAN: A Convolutional Neural Network for Tetrahedral Mesh Generation](https://mlsanity.com/paper/2210.05735/) (2022)
- [Intuitive Shape Editing in Latent Space](https://mlsanity.com/paper/2111.12488/) (2021)
- [PatchRD: Detail-Preserving Shape Completion by Learning Patch Retrieval and Deformation](https://mlsanity.com/paper/2207.11790/) (2022)
- [Unaligned 2D to 3D Translation with Conditional Vector-Quantized Code Diffusion using Transformers](https://mlsanity.com/paper/2308.14152/) (2023)
- [DAE-Net: Deforming Auto-Encoder for fine-grained shape co-segmentation](https://mlsanity.com/paper/2311.13125/) (2023)
- [Text-guided Controllable Mesh Refinement for Interactive 3D Modeling](https://mlsanity.com/paper/2406.01592/) (2024)
- [DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancement](https://mlsanity.com/paper/2409.06129/) (2024)

## Abstract (arXiv)

We introduce a deep generative network for 3D shape detailization, akin to stylization with the style being geometric details. We address the challenge of creating large varieties of high-resolution and detailed 3D geometry from a small set of exemplars by treating the problem as that of geometric detail transfer. Given a low-resolution coarse voxel shape, our network refines it, via voxel upsampling, into a higher-resolution shape enriched with geometric details. The output shape preserves the overall structure (or content) of the input, while its detail generation is conditioned on an input "style code" corresponding to a detailed exemplar. Our 3D detailization via conditional refinement is realized by a generative adversarial network, coined DECOR-GAN. The network utilizes a 3D CNN generator for upsampling coarse voxels and a 3D PatchGAN discriminator to enforce local patches of the generated model to be similar to those in the training detailed shapes. During testing, a style code is fed into the generator to condition the refinement. We demonstrate that our method can refine a coarse shape into a variety of detailed shapes with different styles. The generated results are evaluated in terms of content preservation, plausibility, and diversity. Comprehensive ablation studies are conducted to validate our network designs. Code is available at https://github.com/czq142857/DECOR-GAN.
