# Hindsight and Sequential Rationality of Correlated Play

arXiv: https://arxiv.org/abs/2012.05874 · HTML: https://mlsanity.com/paper/2012.05874/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Dec 2020.

## Built on by (most cited first, 22 of 22)

- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium](https://mlsanity.com/paper/2104.01520/) (2021)
- [Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers](https://mlsanity.com/paper/2106.09435/) (2021)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games](https://mlsanity.com/paper/2102.06973/) (2021)
- [Rethinking the Foundations for Continual Reinforcement Learning](https://mlsanity.com/paper/2504.08161/) (2025)
- [Learning Robust Real-Time Cultural Transmission without Human Data](https://mlsanity.com/paper/2203.00715/) (2022)
- [Sequential Information Design: Learning to Persuade in the Dark](https://mlsanity.com/paper/2209.03927/) (2022)
- [Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games](https://mlsanity.com/paper/2205.07223/) (2022)
- [Learning Correlated Equilibria in Mean-Field Games](https://mlsanity.com/paper/2208.10138/) (2022)
- [Expected Variational Inequalities](https://mlsanity.com/paper/2502.18605/) (2025)
- [Learning and Computation of Phi-Equilibria at the Frontier of Tractability](https://mlsanity.com/paper/2502.18582/) (2025)
- [Learning to Be Cautious](https://mlsanity.com/paper/2110.15907/) (2021)
- [Near-Optimal Phi-Regret Learning in Extensive-Form Games](https://mlsanity.com/paper/2208.09747/) (2022)
- [Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability](https://mlsanity.com/paper/2310.11518/) (2023)
- [Evolutionary Dynamics and Phi-Regret Minimization in Games](https://mlsanity.com/paper/2106.14668/) (2021)
- [The Partially Observable History Process](https://mlsanity.com/paper/2111.08102/) (2021)
- [Learning not to Regret](https://mlsanity.com/paper/2303.01074/) (2023)
- [Understanding Iterative Combinatorial Auction Designs via Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2402.19420/) (2024)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games: Corrections](https://mlsanity.com/paper/2205.12031/) (2022)
- [Interpolating Between Softmax Policy Gradient and Neural Replicator Dynamics with Capped Implicit Exploration](https://mlsanity.com/paper/2206.02036/) (2022)
- [Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimization](https://mlsanity.com/paper/2402.11835/) (2024)
- [Normal-Form Correlation in Markov Games](https://mlsanity.com/paper/2610.03621/) (2026)

## Abstract (arXiv)

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less effective at producing competent players in general-sum games or those with more than two players than in two-player, zero-sum games. An appealing alternative is to consider adaptive algorithms that ensure strong performance in hindsight relative to what could have been achieved with modified behavior. This approach also leads to a game-theoretic analysis, but in the correlated play that arises from joint learning dynamics rather than factored agent behavior at equilibrium. We develop and advocate for this hindsight rationality framing of learning in general sequential decision-making settings. To this end, we re-examine mediated equilibrium and deviation types in extensive-form games, thereby gaining a more complete understanding and resolving past misconceptions. We present a set of examples illustrating the distinct strengths and weaknesses of each type of equilibrium in the literature, and prove that no tractable concept subsumes all others. This line of inquiry culminates in the definition of the deviation and equilibrium classes that correspond to algorithms in the counterfactual regret minimization (CFR) family, relating them to all others in the literature. Examining CFR in greater detail further leads to a new recursive definition of rationality in correlated play that extends sequential rationality in a way that naturally applies to hindsight evaluation.
