# Inductive Bias and Language Expressivity in Emergent Communication

arXiv: https://arxiv.org/abs/2012.02875 · HTML: https://mlsanity.com/paper/2012.02875/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Dec 2020.

## Built on by (most cited first, 6 of 6)

- [Prompt Compression for Large Language Models: A Survey](https://mlsanity.com/paper/2410.12388/) (2024)
- [Learning to Draw: Emergent Communication through Sketching](https://mlsanity.com/paper/2106.02067/) (2021)
- [A Review of the Applications of Deep Learning-Based Emergent Communication](https://mlsanity.com/paper/2407.03302/) (2024)
- [Catalytic Role Of Noise And Necessity Of Inductive Biases In The Emergence Of Compositional Communication](https://mlsanity.com/paper/2111.06464/) (2021)
- [Recommendations for Systematic Research on Emergent Language](https://mlsanity.com/paper/2206.11302/) (2022)
- [ELCC: the Emergent Language Corpus Collection](https://mlsanity.com/paper/2407.04158/) (2024)

## Abstract (arXiv)

Referential games and reconstruction games are the most common game types for studying emergent languages. We investigate how the type of the language game affects the emergent language in terms of: i) language compositionality and ii) transfer of an emergent language to a task different from its origin, which we refer to as language expressivity. With empirical experiments on a handcrafted symbolic dataset, we show that languages emerged from different games have different compositionality and further different expressivity.
