# Planning from Pixels using Inverse Dynamics Models

arXiv: https://arxiv.org/abs/2012.02419 · HTML: https://mlsanity.com/paper/2012.02419/

## Key facts

- Cited by 36 papers in the map (data through 7 Oct 2026).
- First posted on arXiv 4 Dec 2020.

## Built on by (most cited first, 30 of 36)

- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [A Comprehensive Survey on World Models for Embodied AI](https://mlsanity.com/paper/2510.16732/) (2025)
- [You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments](https://mlsanity.com/paper/2205.15967/) (2022)
- [Dichotomy of Control: Separating What You Can Control from What You Cannot](https://mlsanity.com/paper/2210.13435/) (2022)
- [World Models and Predictive Coding for Cognitive and Developmental Robotics: Frontiers and Challenges](https://mlsanity.com/paper/2301.05832/) (2023)
- [Beyond Reward: Offline Preference-guided Policy Optimization](https://mlsanity.com/paper/2305.16217/) (2023)
- [Emergent Agentic Transformer from Chain of Hindsight Experience](https://mlsanity.com/paper/2305.16554/) (2023)
- [Provable RL with Exogenous Distractors via Multistep Inverse Dynamics](https://mlsanity.com/paper/2110.08847/) (2021)
- [Closing the Gap between TD Learning and Supervised Learning -- A Generalisation Point of View](https://mlsanity.com/paper/2401.11237/) (2024)
- [SMORE: Score Models for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2311.02013/) (2023)
- [Imitating Past Successes can be Very Suboptimal](https://mlsanity.com/paper/2206.03378/) (2022)
- [Stabilizing Contrastive RL: Techniques for Robotic Goal Reaching from Offline Data](https://mlsanity.com/paper/2306.03346/) (2023)
- [Agent-Controller Representations: Principled Offline RL with Rich Exogenous Information](https://mlsanity.com/paper/2211.00164/) (2022)
- [Latent Geometry Beyond Search: Amortizing Planning in World Models](https://mlsanity.com/paper/2605.08732/) (2026)
- [Learning Domain Invariant Representations in Goal-conditioned Block MDPs](https://mlsanity.com/paper/2110.14248/) (2021)
- [Bilinear value networks](https://mlsanity.com/paper/2204.13695/) (2022)
- [Planning with Sequence Models through Iterative Energy Minimization](https://mlsanity.com/paper/2303.16189/) (2023)
- [Uncertainty-Aware Decision Transformer for Stochastic Driving Environments](https://mlsanity.com/paper/2309.16397/) (2023)
- [PRIME: Scaffolding Manipulation Tasks with Behavior Primitives for Data-Efficient Imitation Learning](https://mlsanity.com/paper/2403.00929/) (2024)
- [INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models](https://mlsanity.com/paper/2607.26056/) (2026)
- [Adapting a World Model for Trajectory Following in a 3D Game](https://mlsanity.com/paper/2504.12299/) (2025)
- [Planning from Pixels in Environments with Combinatorially Hard Search Spaces](https://mlsanity.com/paper/2110.06149/) (2021)
- [Reinforcement Learning with Exogenous States and Rewards](https://mlsanity.com/paper/2303.12957/) (2023)
- [PcLast: Discovering Plannable Continuous Latent States](https://mlsanity.com/paper/2311.03534/) (2023)
- [Adversarially Robust Decision Transformer](https://mlsanity.com/paper/2407.18414/) (2024)
- [Language Decision Transformers with Exponential Tilt for Interactive Text Environments](https://mlsanity.com/paper/2302.05507/) (2023)
- [MOOSS: Mask-Enhanced Temporal Contrastive Learning for Smooth State Evolution in Visual Reinforcement Learning](https://mlsanity.com/paper/2409.02714/) (2024)

## Abstract (arXiv)

Learning task-agnostic dynamics models in high-dimensional observation spaces can be challenging for model-based RL agents. We propose a novel way to learn latent world models by learning to predict sequences of future actions conditioned on task completion. These task-conditioned models adaptively focus modeling capacity on task-relevant dynamics, while simultaneously serving as an effective heuristic for planning with sparse rewards. We evaluate our method on challenging visual goal completion tasks and show a substantial increase in performance compared to prior model-free approaches.
