# Human-Agent Cooperation in Bridge Bidding

arXiv: https://arxiv.org/abs/2011.14124 · HTML: https://mlsanity.com/paper/2011.14124/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Nov 2020.

## Built on by (most cited first, 7 of 7)

- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning](https://mlsanity.com/paper/2303.17503/) (2023)
- [Student of Games: A unified learning algorithm for both perfect and imperfect information games](https://mlsanity.com/paper/2112.03178/) (2021)
- [Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers](https://mlsanity.com/paper/2106.09435/) (2021)
- [Warmth and competence in human-agent cooperation](https://mlsanity.com/paper/2201.13448/) (2022)
- [BridgeHand2Vec Bridge Hand Representation](https://mlsanity.com/paper/2310.06624/) (2023)
- [A Simple, Solid, and Reproducible Baseline for Bridge Bidding AI](https://mlsanity.com/paper/2406.10306/) (2024)

## Abstract (arXiv)

We introduce a human-compatible reinforcement-learning approach to a cooperative game, making use of a third-party hand-coded human-compatible bot to generate initial training data and to perform initial evaluation. Our learning approach consists of imitation learning, search, and policy iteration. Our trained agents achieve a new state-of-the-art for bridge bidding in three settings: an agent playing in partnership with a copy of itself; an agent partnering a pre-existing bot; and an agent partnering a human player.
