# Offline Learning from Demonstrations and Unlabeled Experience

arXiv: https://arxiv.org/abs/2011.13885 · HTML: https://mlsanity.com/paper/2011.13885/

## Key facts

- Cited by 72 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 28 of its 43 references that are in the map.
- First posted on arXiv 27 Nov 2020.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 28 of 28)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Critic Regularized Regression](https://mlsanity.com/paper/2006.15134/) (2020)
- [Positive-Unlabeled Learning with Non-Negative Risk Estimator](https://mlsanity.com/paper/1703.00593/) (2017)
- [Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learning](https://mlsanity.com/paper/2002.08396/) (2020)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Distributed Distributional Deterministic Policy Gradients](https://mlsanity.com/paper/1804.08617/) (2018)
- [Reinforcement and Imitation Learning for Diverse Visuomotor Skills](https://mlsanity.com/paper/1802.09564/) (2018)
- [Hyperparameter Selection for Offline Reinforcement Learning](https://mlsanity.com/paper/2007.09055/) (2020)
- [BAIL: Best-Action Imitation Learning for Batch Deep Reinforcement Learning](https://mlsanity.com/paper/1910.12179/) (2019)
- [Learning human behaviors from motion capture by adversarial imitation](https://mlsanity.com/paper/1707.02201/) (2017)
- [RL Unplugged: A Suite of Benchmarks for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.13888/) (2020)
- [Making Efficient Use of Demonstrations to Solve Hard Exploration Problems](https://mlsanity.com/paper/1909.01387/) (2019)
- [Task-Relevant Adversarial Imitation Learning](https://mlsanity.com/paper/1910.01077/) (2019)
- [Observe and Look Further: Achieving Consistent Performance on Atari](https://mlsanity.com/paper/1805.11593/) (2018)
- [Positive-Unlabeled Reward Learning](https://mlsanity.com/paper/1911.00459/) (2019)
- [A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement Learning](https://mlsanity.com/paper/1810.01531/) (2018)
- [Reinforced Imitation in Heterogeneous Action Space](https://mlsanity.com/paper/1904.03438/) (2019)
- [Combating False Negatives in Adversarial Imitation Learning](https://mlsanity.com/paper/2002.00412/) (2020)

## Built on by (most cited first, 30 of 72)

- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Actionable Models: Unsupervised Offline Reinforcement Learning of Robotic Skills](https://mlsanity.com/paper/2104.07749/) (2021)
- [Robot Learning on the Job: Human-in-the-Loop Autonomy and Learning During Deployment](https://mlsanity.com/paper/2211.08416/) (2022)
- [Discriminator-Weighted Offline Imitation Learning from Suboptimal Demonstrations](https://mlsanity.com/paper/2207.10050/) (2022)
- [Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model](https://mlsanity.com/paper/2412.13630/) (2024)
- [Benchmarks and Algorithms for Offline Preference-Based Reward Learning](https://mlsanity.com/paper/2301.01392/) (2023)
- [Offline Meta-Reinforcement Learning with Online Self-Supervision](https://mlsanity.com/paper/2107.03974/) (2021)
- [Dual RL: Unification and New Methods for Reinforcement and Imitation Learning](https://mlsanity.com/paper/2302.08560/) (2023)
- [Versatile Offline Imitation from Observations and Examples via Regularized State-Occupancy Matching](https://mlsanity.com/paper/2202.02433/) (2022)
- [Optimal Transport for Offline Imitation Learning](https://mlsanity.com/paper/2303.13971/) (2023)
- [TRAIL: Near-Optimal Imitation Learning with Suboptimal Data](https://mlsanity.com/paper/2110.14770/) (2021)
- [Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classification](https://mlsanity.com/paper/2103.12656/) (2021)
- [When Demonstrations Meet Generative World Models: A Maximum Likelihood Framework for Offline Inverse Reinforcement Learning](https://mlsanity.com/paper/2302.07457/) (2023)
- [Semi-supervised reward learning for offline reinforcement learning](https://mlsanity.com/paper/2012.06899/) (2020)
- [Coherent Soft Imitation Learning](https://mlsanity.com/paper/2305.16498/) (2023)
- [CLARE: Conservative Model-Based Reward Learning for Offline Inverse Reinforcement Learning](https://mlsanity.com/paper/2302.04782/) (2023)
- [Survival Instinct in Offline Reinforcement Learning](https://mlsanity.com/paper/2306.03286/) (2023)
- [Emergent Bartering Behaviour in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2205.06760/) (2022)
- [MAHALO: Unifying Offline Reinforcement Learning and Imitation Learning from Observations](https://mlsanity.com/paper/2303.17156/) (2023)
- [Offline Preference-Based Apprenticeship Learning](https://mlsanity.com/paper/2107.09251/) (2021)
- [Discriminator-Guided Model-Based Offline Imitation Learning](https://mlsanity.com/paper/2207.00244/) (2022)
- [Real World Offline Reinforcement Learning with Realistic Data Source](https://mlsanity.com/paper/2210.06479/) (2022)
- [Mind the Gap: Offline Policy Optimization for Imperfect Rewards](https://mlsanity.com/paper/2302.01667/) (2023)
- [REBOOT: Reuse Data for Bootstrapping Efficient Real-World Dexterous Manipulation](https://mlsanity.com/paper/2309.03322/) (2023)
- [Offline Inverse Reinforcement Learning](https://mlsanity.com/paper/2106.05068/) (2021)
- [Learning from Imperfect Demonstrations with Self-Supervision for Robotic Manipulation](https://mlsanity.com/paper/2401.08957/) (2024)
- [SEABO: A Simple Search-Based Method for Offline Imitation Learning](https://mlsanity.com/paper/2402.03807/) (2024)
- [CEIL: Generalized Contextual Imitation Learning](https://mlsanity.com/paper/2306.14534/) (2023)
- [How to Leverage Diverse Demonstrations in Offline Imitation Learning](https://mlsanity.com/paper/2405.17476/) (2024)
- [Provably Efficient Generative Adversarial Imitation Learning for Online and Offline Setting with Linear Function Approximation](https://mlsanity.com/paper/2108.08765/) (2021)

## Abstract (arXiv)

Behavior cloning (BC) is often practical for robot learning because it allows a policy to be trained offline without rewards, by supervised learning on expert demonstrations. However, BC does not effectively leverage what we will refer to as unlabeled experience: data of mixed and unknown quality without reward annotations. This unlabeled data can be generated by a variety of sources such as human teleoperation, scripted policies and other agents on the same robot. Towards data-driven offline robot learning that can use this unlabeled experience, we introduce Offline Reinforced Imitation Learning (ORIL). ORIL first learns a reward function by contrasting observations from demonstrator and unlabeled trajectories, then annotates all data with the learned reward, and finally trains an agent via offline reinforcement learning. Across a diverse set of continuous control and simulated robotic manipulation tasks, we show that ORIL consistently outperforms comparable BC agents by effectively leveraging unlabeled experience.
