# Continuous Surface Embeddings

arXiv: https://arxiv.org/abs/2011.12438 · HTML: https://mlsanity.com/paper/2011.12438/

## Key facts

- Cited by 80 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Nov 2020.

## Built on by (most cited first, 30 of 80)

- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [MagicPony: Learning Articulated 3D Animals in the Wild](https://mlsanity.com/paper/2211.12497/) (2022)
- [SurfEmb: Dense and Continuous Correspondence Distributions for Object Pose Estimation with Learnt Surface Embeddings](https://mlsanity.com/paper/2111.13489/) (2021)
- [DOVE: Learning Deformable 3D Objects by Watching Videos](https://mlsanity.com/paper/2107.10844/) (2021)
- [Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2407.07532/) (2024)
- [DeepPrivacy2: Towards Realistic Full-Body Anonymization](https://mlsanity.com/paper/2211.09454/) (2022)
- [Reconstructing Animatable Categories from Videos](https://mlsanity.com/paper/2305.06351/) (2023)
- [Improving Semantic Correspondence with Viewpoint-Guided Spherical Maps](https://mlsanity.com/paper/2312.13216/) (2023)
- [State of the Art in Dense Monocular Non-Rigid 3D Reconstruction](https://mlsanity.com/paper/2210.15664/) (2022)
- [Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories](https://mlsanity.com/paper/2211.03889/) (2022)
- [3D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation](https://mlsanity.com/paper/2308.10123/) (2023)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fields](https://mlsanity.com/paper/2306.03000/) (2023)
- [Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videos](https://mlsanity.com/paper/2403.17103/) (2024)
- [Self-Supervised Geometric Correspondence for Category-Level 6D Object Pose Estimation in the Wild](https://mlsanity.com/paper/2210.07199/) (2022)
- [Neural Correspondence Field for Object Pose Estimation](https://mlsanity.com/paper/2208.00113/) (2022)
- [LDFA: Latent Diffusion Face Anonymization for Self-driving Applications](https://mlsanity.com/paper/2302.08931/) (2023)
- [ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusion](https://mlsanity.com/paper/2409.09300/) (2024)
- [AniMer: Animal Pose and Shape Estimation Using Family Aware Transformer](https://mlsanity.com/paper/2412.00837/) (2024)
- [Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses](https://mlsanity.com/paper/2404.14410/) (2024)
- [SAOR: Single-View Articulated Object Reconstruction](https://mlsanity.com/paper/2303.13514/) (2023)
- [LEIA: Latent View-invariant Embeddings for Implicit 3D Articulation](https://mlsanity.com/paper/2409.06703/) (2024)
- [Realistic Full-Body Anonymization with Surface-Guided GANs](https://mlsanity.com/paper/2201.02193/) (2022)
- [Discovering Relationships between Object Categories via Universal Canonical Maps](https://mlsanity.com/paper/2106.09758/) (2021)
- [DensePose From WiFi](https://mlsanity.com/paper/2301.00250/) (2022)
- [MoDA: Modeling Deformable 3D Objects from Casual Videos](https://mlsanity.com/paper/2304.08279/) (2023)
- [Does Image Anonymization Impact Computer Vision Training?](https://mlsanity.com/paper/2306.05135/) (2023)
- [SHIC: Shape-Image Correspondences with no Keypoint Supervision](https://mlsanity.com/paper/2407.18907/) (2024)
- [Free-Viewpoint RGB-D Human Performance Capture and Rendering](https://mlsanity.com/paper/2112.13889/) (2021)
- [BodyMap: Learning Full-Body Dense Correspondence Map](https://mlsanity.com/paper/2205.09111/) (2022)

## Abstract (arXiv)

In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e., humans), often with significant manual work involved. However, scaling the geometry understanding to all objects in nature requires more automated approaches that can also express correspondences between related, but geometrically different objects. To this end, we propose a new, learnable image-based representation of dense correspondences. Our model predicts, for each pixel in a 2D image, an embedding vector of the corresponding vertex in the object mesh, therefore establishing dense correspondences between image pixels and 3D object geometry. We demonstrate that the proposed approach performs on par or better than the state-of-the-art methods for dense pose estimation for humans, while being conceptually simpler. We also collect a new in-the-wild dataset of dense correspondences for animal classes and demonstrate that our framework scales naturally to the new deformable object categories.
