# Play Fair: Frame Attributions in Video Models

arXiv: https://arxiv.org/abs/2011.12372 · HTML: https://mlsanity.com/paper/2011.12372/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Nov 2020.

## Built on by (most cited first, 4 of 4)

- [Appearance-Based Refinement for Object-Centric Motion Segmentation](https://mlsanity.com/paper/2312.11463/) (2023)
- [Temporal Relevance Analysis for Video Action Models](https://mlsanity.com/paper/2204.11929/) (2022)
- [BOREx: Bayesian-Optimization--Based Refinement of Saliency Map for Image- and Video-Classification Models](https://mlsanity.com/paper/2210.17130/) (2022)
- [A Video Is Not Worth a Thousand Words](https://mlsanity.com/paper/2510.23253/) (2025)

## Abstract (arXiv)

In this paper, we introduce an attribution method for explaining action recognition models. Such models fuse information from multiple frames within a video, through score aggregation or relational reasoning. We break down a model's class score into the sum of contributions from each frame, fairly. Our method adapts an axiomatic solution to fair reward distribution in cooperative games, known as the Shapley value, for elements in a variable-length sequence, which we call the Element Shapley Value (ESV). Critically, we propose a tractable approximation of ESV that scales linearly with the number of frames in the sequence. We employ ESV to explain two action recognition models (TRN and TSN) on the fine-grained dataset Something-Something. We offer detailed analysis of supporting/distracting frames, and the relationships of ESVs to the frame's position, class prediction, and sequence length. We compare ESV to naive baselines and two commonly used feature attribution methods: Grad-CAM and Integrated-Gradients.
