# KShapeNet: Riemannian network on Kendall shape space for Skeleton based Action Recognition

arXiv: https://arxiv.org/abs/2011.12004 · HTML: https://mlsanity.com/paper/2011.12004/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Nov 2020.

## Built on by (most cited first, 2 of 2)

- [A Kendall Shape Space Approach to 3D Shape Estimation from 2D Landmarks](https://mlsanity.com/paper/2207.12687/) (2022)
- [A survey of manifold learning and its applications for multimedia](https://mlsanity.com/paper/2310.12986/) (2023)

## Abstract (arXiv)

Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this paper, we propose a geometry aware deep learning approach for skeleton-based action recognition. Skeleton sequences are first modeled as trajectories on Kendall's shape space and then mapped to the linear tangent space. The resulting structured data are then fed to a deep learning architecture, which includes a layer that optimizes over rigid and non rigid transformations of the 3D skeletons, followed by a CNN-LSTM network. The assessment on two large scale skeleton datasets, namely NTU-RGB+D and NTU-RGB+D 120, has proven that proposed approach outperforms existing geometric deep learning methods and is competitive with respect to recently published approaches.
